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Thread: Change Log 07/28/2016

  1. #1
    Community Manager BB_Aeyline's Avatar
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    Change Log 07/28/2016

    Some small improvements have been made and the trade limits have been readjusted.


    July 28th, 2016

    CHANGES & IMPROVEMENTS
    • Trade limits: New trade limits: 10 buildings, 1,000 items, 100,000 refills
    • Premium time: Remaining Premium time is being displayed on all Adventure/Expedition/Friend zones
    • Generals: An issue that caused generals to recover too fast was addressed
    • Localization: Several misleading descriptions were adjusted


    Feel free to share your feedback here.
    Happy Settling!
    BB_Aeyline
    Last edited by BB_Aeyline; 07-27-16 at 06:45 am.

  2. #2
    Community Manager BB_Aeyline's Avatar
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    Update Change Log

    Regarding the trade limitations:

    First of all, thanks to everyone who provided feedback on this matter. We have evaluated the situation again and reworked the current values for these limitations. The values have been increased 10-fold, which is a much better approximation of the usual daily trade needs.

    Before last week's change, there was a wide array of different limitations for trade offers and requests of all kinds, and we wanted to introduce a consistent setup for all trades (e.g. it was only possible to request 1 buff before last week). One often suggested option would have been to remove trade limitations altogether, which would result in a maximum technical trade limitation of over 2 billion items for a single trade. This value would severely damage the performance of the game due to those massive numbers. We tested other "high" values, but still encountered significant performance issues.

    Additionally, those large amounts would also lead to other issues, such as making the UI slider unusable as every millimeter on the slider would be changing all values by millions. To guarantee this change doesn't have a negative impact on the performance and to avoid other issues like the one aforementioned, we decided on the values that were implemented last week. As they have not reflected our player's needs, we significantly revised them on the newest version.

    Thanks again to everyone who participated in this discussion. We we will, of course, continue to monitor future feedback!

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