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Thread: Time based Bonuses during Events/Specials

  1. #1
    Settler
    Join Date
    Apr 2014
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    230
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    Ares

    Time based Bonuses during Events/Specials

    I know the events here are very special and for good reason. It's always an exciting time.
    I've been a player here for 3 years and I notice most people are absent outside of events.
    But when events start, people begin to attend class again.


    I wanted to suggest additional bonuses during events. Or just to have 'special' timings for these bonuses any time of the year.

    Firstly, these would be time based and last on a 2-3 week window of a particular event or the entire duration of an event.

    My first suggestion is having 100% production boost for your entire island during Christmas time.

    My second suggestion is having 50% experience boost from adventures during Christmas time. (This could help spark premium time purchases for those who are not on premium time regularly since they may get hooked to obtaining extra experience) Also it would further show appreciation to the regular premium players.

    My third suggestion, which may be a long shot... would be to increase the % drop rate of special buildings from adventures such as Witch Towers, Dark Castles, or Frozen Manors maybe by 5% points or something relative to the season of giving!

    And if all these temporary boosts are greatly appreciated among the player community. Maybe keep them for other events throughout the year.

  2. #2
    Recruit
    Join Date
    Mar 2016
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    14
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    Ares
    +1

  3. #3
    Recruit
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    Oct 2015
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    These are all good ideas. Thanks Hellvena.

  4. #4
    Recruit
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    Oct 2014
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    These are good ideas for keeping people playing during non event times.


  5. #5
    Noble
    Join Date
    Apr 2012
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    345
    World
    Zeus
    I actually think these are poor ideas during events when interest is generally high.

    These are great ideas for non-event weekly bonuses or improved odds to increase activity during non event times.

    I would love to see a 2% chance to drop an fm added to weak loot adventures for a week during a non event month - or even a new building like the frozen manor (summer manor with pop like the gingerbread house but upgradeable using beans somehow)

    Benefits:
    1) reason to run adventures not frequently run
    2) new building would not be best in game, but still very desirable
    3) bean sink by making upgrades involve beans
    4) only need one or two new buildings to get this going, the coding side should be manageable.

  6. #6
    Settlers Guide Evil_J's Avatar
    Join Date
    Apr 2012
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    Portugal
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    854
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    Zeus
    agreed with homer, during events the activity is alot higher, whats needed is a boost during non event time

  7. #7
    Recruit
    Join Date
    Sep 2015
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    +1, need more incentives to keep people playing and on premium year round.

  8. #8
    Recruit
    Join Date
    Jul 2013
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    Great points outlined here, I certainly agree with "special" timing during the year outside of events which are only 4 events during the year, for example once a month would be descent and lasts for couple of days (5-7 days only)
    that will definitely boost the players off the hook and get them more active to hunt for those "special" times !!! and of course as outlined by KingHomer and Evil_J they would be more willing to run events they rarely do (yes please lets get the BK curse outside of the radar for minute lol)
    Good job! Hellvena@@

  9. #9
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    Join Date
    May 2015
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    +1

  10. #10
    Phonia
    Guest
    +1

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