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Thread: Expensive Super Projects

  1. #11
    Noble MM3Lee's Avatar
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    how about an actual port. Once completed gens travel to and from adventures cut in half?

  2. #12
    Veteran General
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    Nice idea. Maybe have it upgradable further reducing times ... or if they don't want to do that, have it earn a random resource for you by clicking on it. Ship trade.

  3. #13
    Soldier
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    The airport can even be on an island that we have to build! Like that one in Japan.. I forget what the bay is called.. But i love the airport idea

    A port would also be nice, although they added that ship at level 70. Maybe it can dock in the port?

  4. #14
    Soldier Kevlaar's Avatar
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    Quote Originally Posted by MM3Lee View Post
    how about an actual port. Once completed gens travel to and from adventures cut in half?
    Quote Originally Posted by Chunk_rules View Post
    The airport can even be on an island that we have to build! Like that one in Japan.. I forget what the bay is called.. But i love the airport idea

    A port would also be nice, although they added that ship at level 70. Maybe it can dock in the port?
    I like the port idea... many things that could spring from that - trading partners, resource collection, quests, etc.

    Maybe incorporate a landing pad for generals that doesn't consume building spots - a General Assembly

  5. #15
    Settler
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    Here's an idea: residence buildings for specialists.

    In addition to buying them in the shop, why not put in special buildings that allow us to unlock the skill trees, or grant other features such as storage or production? (Hint, we'd like to see some skill trees for generals.)

    I'd even go for some ultra expensive upgrades to existing buildings, like having your Lvl 7 feature enable an extra feature for a building. Example: a lvl 6 noble could produce something besides just population - how about a few horses as well? Or even let us pick from any existing production pyramid and scale the cost accordingly? Or extra storage? Maybe a foundry in the basement? Lots of room here to get creative...

  6. #16
    Soldier
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    I just got another idea. A really BIG bridge, just for decoration.. but from the mainland over to the arch islands somewhere. Again just for decoration, not to change the way production works. Must be super duper expensive.

  7. #17
    Mayor EpsilonSilver's Avatar
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    Jul 2011
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    Here's an idea.
    BB just takes 25% of all our resources every few months.

  8. #18
    Noble
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    Sure Eps we want super buildings and you're building the IRS. Happy April 15

  9. #19
    Soldier
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    Zeus
    Game reset. Even better. BB takes all of our stuff and everyone goes back to level 1.

    On a more serious note: We actually do need a Grout Manufactory so that we can run these Storm Recovery scenarios that are building up in our inventories.

  10. #20
    Soldier
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    Jun 2015
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    Ok, I think I've figured out at least one of the projects that we should have:

    A skyscraper on the water. The initial build will not give much population.. maybe 10. Every level after gets exponentially more expensive and adds another set of population. By the end it could hold a very large number of units, this would help a lot of players out.

    Maybe it could be available at level 65 or 70... or maybe even level 60. Something like that. By the end we could hope for maybe 5000 population?

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