Did a few quick sims, prone to some mistakes and or finer detailsRapid Fire: Don't overlook this skill if you do a lot of bow sacs against Bears, Boars, Royal Militia, etc
http://forum.tsotesting.com/threads/...4987#post44987
Unsure how you can knock Jog to this degree while fanboying Confident Leader in the same breath. 3s per round, when many fights last maybe 2-3 rounds (aka 6-9s) and others of course quite a lot longer, the avarage block is "at least" 20 flags travel time, which is 13s saved, that would alreadyequate to 4 rounds on Confident Leader. Also a decent amount of blocks that have more than 20 flags increasing the savings. Not to mention the it will affect the entire walking speeds across the board, although those cancel out as far as block times go, you do get back minutes from their turtle walks, Woodcutter L2 and L3 are fairly long.Jog: meh……. The speed increase is pretty underwhelming. Anyone who does blocks will need to have enough books to give this skill to all/most of their generals at once, which might be a bottleneck for quite a few people.
But yes, the book investment is fairly steep, especially if you don't pay attention to who is skilled and not.
Also on my link above, I'd think K will profit more from that, if one has a FT focus that is. One shotting bears be neat.Weekly Maintenence: Meh…. adding a little dmg to beseigers might be ok for Anslem since he's limited in troop numbers, otherwise…


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awesome skill for sure, i would like to see it in increments of 10% though.
I never had a problem with the battle speed, and the increase is so small, anyhow.
