So, general skill trees are up and I'm really excited to see what people get out of them.
Strider487 made this graphic detailing them: https://snag.gy/YeM7OZ.jpg. Numbers are at level 1; everything just doubles and tripples except Hostile Takeover which goes 600->400->200.
My first thoughts:
- Manuscript tier might be good for clearing your island, but only Overrun seems decent past that point - I feel like Juggernaut isn't worth much since all the generals that deal meaningful damage have splash.
- Confident Leader + Jog will cut down on attack time quite a bit and might make some new blocks possible - and, though it'd be quite an investment, garrison annex on tavern generals might make some blocks a bit safer too.
- Cleave seems bad - there's pretty much no point where you need elite soldiers to do more damage. First Aid looks promising but I think the numbers don't add up - that is, I think you'll save more than 6% with garrison annex + weekly maintenance.
- For elite troops, Master Planner is pretty much just a 5% damage increase - but it does make damage much more predictable. An Anslem with Master Planner and elite troops makes the only uncertainty how much Ans himself will hit for.
- Some really good stuff for Nus sacs - increasing bowman and lb damage, plus decreasing heal time, all in the lower tiers. Might also be a good place to use First Aid - you recover units even if you lose the battle.
- QM general speed seems way better than unit capacity - unless you need exactly between 1000 and 1250 troops from your QM when you first start, speed outpaces real fast.
- Garrison annex is incredible for everything, but I think the CoA generals will make the most use of it, particularly Anslem - 10% more units for him.
All in all, some great stuff that will make pretty much every guide that exists suboptimal. But it's going to take a whole lot of bookbinder time to get there anyway.