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What future plans can you give us a little hint about?
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1. Why create a general (Master of Defense) that you explicitly label as being made for "Locking and Blocking" but then give him the fast battle round speed of 10 seconds, when that will cause any blocks with him to end twice as fast and completely negate any value he might have for blocking?
2. On the test server, the tavern is upgraded to level 4 (complete with upgraded appearance). Also there is a seventh tavern general. Are those two things related and do you have any plans to introduce those changes to the regular servers?
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Can a modification be added that would allow players to send Mayor's house items directly into Star? It is very awkward and inconvenient at this time.
Thank you for your consideration.
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How many of the BB executives actually play this game?
Why did it take so long to develop a generals' skill tree?
What is the next big project BB has planned for us after the release of the generals' skill tree?
Why is there a limit to how many gem pits we can buy?
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Why are some gem items ridiculously expensive for what they give, and other items resonable? I think it do with re-working.
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Why is there not an option to sort friends by green lights (group the green lights together at the begining of the list) and is ther a possibility of adding yellow and red lights (on but inactive for say 20 min and 1 hr respectively)
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Who came up with the original idea that became TSO and what was their inspiration for theme, art style etc.
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Why don't you guys give gems in exchange for watching short advertisements?
Why do my generals wait until I arrive to start setting up camp?
When will we get a zoo?
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sometimes when playing through late evening hours, the daily log on bonus triggers without logging out and logging back in, but if you stay logged in overnight and play again the next day, you have to log out and log back in to trigger the daily log on bonus. Why not set it so the game automatically logs you out at a certain time every day, or so that the logon bonus is granted when you start playing the next day?
When you start to get a lot of explorers and geologists it can take a long time and a lot of clicks to send everybody on their way. it would be a lot easier to select the task, then assign one or several of the geologists or explorers to the task, is there any plan to restructure the system so it will be more streamlined?
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What has inspired the team to keep putting out updates? Is it the people the fact your still getting money or what, I have been very interested to know what keeps you people so active a lot of game producers on these types of games make em and poof. So being able to know what has kept you motivated would be awesome.
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