Dear Settlers,
Please leave your feedback for the recently published Change Log. I look forward to reading your initial impressions!
See you in-game,
BB_Aeyline
Dear Settlers,
Please leave your feedback for the recently published Change Log. I look forward to reading your initial impressions!
See you in-game,
BB_Aeyline
" * When visiting a friend, the open tabs close automatically now."
Oh darn!!! I thought that was a glitch that would be fixed this time. I find it really annoying that visiting another map shrinks down the chat window. If it is closed it should stay closed, but if open it should stay open! If you are looking for what is happening in adventure chat or TO and it closes all the time and it closes on you. I don't think that comes under "Improvements".
Didn't understand the following -
•Fixed an issue with retreating that caused generals on the waiting queue to start attacking.
Perhaps its because I personally don't get to experience most of these bugs
Touch wood... I hope I didn't jinx it.. :|
iirc you were able to retreat Generals that have entered a camp and werewaiting for their turn to attack and they would retreat but eventually that wouldn't work anymore. I have a faint non alzheimer memory cell left where I caught a mistake and started to retreat all of them, the fighter one obviously was too late, but so was the one sitting in the camp waiting.Didn't understand the following -
•Fixed an issue with retreating that caused generals on the waiting queue to start attacking.
Why is this considered an improvement or even included in this change log? It's been reported as a bug since one of the last event updates. :/When visiting a friend, the open tabs close automatically now.
The logic behind this change is seriously flawed. The most common reason I visit a friend is to apply buffs...which often requires communication between players, or at the very least, (re-)reading their request.
"Various localization adjustments"
Do this mean the ability to place buildings in more locations?