I think the only people who were pleased were the ones who didn't want it on attacks. Everybody else who was looking forward to not waiting so long for attacks to hit sure isn't. Those loooooooooooooooooong *** walks to attacks in Alis and FTs would have been cut back by a few minutes each time. Iffy blocks would have become safer with attack generals moving faster and a few new blocks may have opened up. I guess they did throw us a bone by taking Confident Leader up to 45%, but that forces a hard choice involving codex.... And I'm sorry, but crawling to an attack then running home is just plain weird. Maybe I'll get used to it in a couple years, IDK. Right now it makes my stomach churn. I'll definitely toss it on all my gens, not gonna cut off my nose to spite my face, but it would have been better to me had they just left it alone at 30% all the time. I know, I know, what about the 3 people doing 5 stacked 1R blocks that were nervous about being able to click fast enough, I know, they had concerns that outweighed everybody else in the game.
I really like the skill tree and have been looking forward to it going live at some point, but am overly frustrated by this one aspect of it. There were some good ideas being tossed around in a spirit of fairness and compromise and there was no response to any of it. Oh yeah, there was some vague hand waving and a blovious explanation of the decision making process worthy of a French politician, but nothing any of us was saying was concretely addressed. I don't want to have to play word puzzle to figure out what the head guy is really saying, you know? I'll get over it eventually, or I'll move on. In fact.... I'm done fretting over it. Thanks.