“Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
J. R. R. Tolkien
I know there was a smily at the end of the sentence, but my sarcasm radar only sort of started to activate.Anyone else running expeditions notice this? Or are we all too busy with General Skills and such?
With that said, no, and you know why :P
Would appear to be an unintended feature that got indroduced, I sure wouldn't want them to crawl now, that was literally the onliest singlest positivest feature of Expeditions to begin with.
With a coupe of more days under my belt, I just want to say that Jog, in its current form, is pretty great. I like it better than the initial version on test, frankly.
Someone tell Raubhautz that the generals have new skills.
I plan to do expeditions when I am done leveling. 2024 sounds reasonable. Except by then the level cap will probably be 80.
That is correct; ergo my use of the term 'move' and 'movement', they do attack, retreat, get defeated and return from attack at normal (for expeditions) speed.
Not sure that this mitigates the issue. Expeditions are lusterless as it is without taking away one of its benefits -- moving fast, getting it done.
“Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
J. R. R. Tolkien
I already made level 30 for expeditions. I haven't really been doing them lately, although I do have plenty of expedition weapons to burn through still. The fact they didn't bother making a skill tree for the expedition generals does show how much the concept bombed. Shame because I did enjoy doing them.
I don't know how this did it since it should not have affected pvp in any way whatsoever, but this broke the mechanics of marshals in pvp. The battles take longer, so the blocks require more troops to die. When transferring, the demo and rebuild takes adventure general time now, and the marshal can be seen beginning to walk to the new location quickly as he should, then resetting back about one flag space and walking at slow adventure general speed. I don't know how to make a video of this but it's easy enough to test it yourself and just tell the marshal to move camp. Anyone else noticed this? I know most don't pvp, but it WAS my favorite part of game until it was broken (perhaps coincidentally) when the adventure general skill tree got added.
REPLY to Raub's earlier post: yep agree with all this, however the attacks are slower now too, if you recall how fast elite guards kill war dogs, there's an extra second there now, and in general all attacks take twice as long as they used to.