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Thread: [Feedback] Change Log May 16th, 2017

  1. #61
    Mayor Raubhautz's Avatar
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    Quote Originally Posted by Perwyn View Post
    Wait......... you're running expeditions?!?!?!?! (faint...........thud)
    lol! Yeah, Ikr? Honestly, only for cheesements. I hit 70 and decided to focus on maxing out the achievements. Only one left for Scenarios... However, if this slow Marshal movement thing is permanent, I won't care.
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  2. #62
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    Anyone else running expeditions notice this? Or are we all too busy with General Skills and such?
    I know there was a smily at the end of the sentence, but my sarcasm radar only sort of started to activate.

    With that said, no, and you know why :P

    Would appear to be an unintended feature that got indroduced, I sure wouldn't want them to crawl now, that was literally the onliest singlest positivest feature of Expeditions to begin with.

  3. #63
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    With a coupe of more days under my belt, I just want to say that Jog, in its current form, is pretty great. I like it better than the initial version on test, frankly.

  4. #64
    Community Manager BB_Aeyline's Avatar
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    Quote Originally Posted by Raubhautz View Post
    ...Okay, was this an accidental 'feature' caused by the new General Skills?? Or is this how Marshals will move now?

    TBH - The Marshals movement/attack rate was a good portion of the attraction that Expeditions have, if TSO is taking that away, I would bet dollars to donuts, many more peeps will put Expeditions on the back-burner.
    Hello Raubhautz,

    We've forwarded this report to game development. The issue is being investigated and we will share additional information soon.

    BB_Aeyline

  5. #65
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    Someone tell Raubhautz that the generals have new skills.

    I plan to do expeditions when I am done leveling. 2024 sounds reasonable. Except by then the level cap will probably be 80.

  6. #66
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    Quote Originally Posted by Raubhautz View Post
    Okay, was this an accidental 'feature' caused by the new General Skills?? Or is this how Marshals will move now?
    for me the marshals are slow when moving garrisons. everything else seems normal

  7. #67
    Mayor Raubhautz's Avatar
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    Quote Originally Posted by finniel View Post
    for me the marshals are slow when moving garrisons. everything else seems normal
    That is correct; ergo my use of the term 'move' and 'movement', they do attack, retreat, get defeated and return from attack at normal (for expeditions) speed.

    Not sure that this mitigates the issue. Expeditions are lusterless as it is without taking away one of its benefits -- moving fast, getting it done.
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  8. #68
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    I already made level 30 for expeditions. I haven't really been doing them lately, although I do have plenty of expedition weapons to burn through still. The fact they didn't bother making a skill tree for the expedition generals does show how much the concept bombed. Shame because I did enjoy doing them.

  9. #69
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    I don't know how this did it since it should not have affected pvp in any way whatsoever, but this broke the mechanics of marshals in pvp. The battles take longer, so the blocks require more troops to die. When transferring, the demo and rebuild takes adventure general time now, and the marshal can be seen beginning to walk to the new location quickly as he should, then resetting back about one flag space and walking at slow adventure general speed. I don't know how to make a video of this but it's easy enough to test it yourself and just tell the marshal to move camp. Anyone else noticed this? I know most don't pvp, but it WAS my favorite part of game until it was broken (perhaps coincidentally) when the adventure general skill tree got added.

  10. #70
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    REPLY to Raub's earlier post: yep agree with all this, however the attacks are slower now too, if you recall how fast elite guards kill war dogs, there's an extra second there now, and in general all attacks take twice as long as they used to.

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