Reply to Thread
Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11

Thread: settlersonlinemaps.com fastsim 5.1 released (final general' skills tree + historic)

  1. #1
    Soldier
    Join Date
    Jan 2014
    Posts
    64
    World
    Ares

    settlersonlinemaps.com fastsim 5.1 released (final general' skills tree + historic)

    skill tree updated to final version

    http://settlersonlinemaps.com/fastsim.php?LangCode=2

  2. #2
    Settlers Guide Evil_J's Avatar
    Join Date
    Apr 2012
    Location
    Portugal
    Posts
    854
    World
    Zeus
    Quote Originally Posted by FastSimTSOmaps View Post
    skill tree updated to final version

    http://settlersonlinemaps.com/fastsim.php?LangCode=2
    hey, good job, heres some bugs im finding:
    - annex isnt working past wave 1
    - not able to apply different skillsets to different waves

  3. #3
    Soldier
    Join Date
    Jan 2014
    Posts
    64
    World
    Ares
    Quote Originally Posted by Evil_J View Post
    hey, good job, heres some bugs im finding:
    - annex isnt working past wave 1
    - not able to apply different skillsets to different waves
    Garison Anex is working for me here it is applied for General 2.





    http://settlersonlinemaps.com/fastsi...579568&Gh_2=48


    Or you mean that you are not able to simulate?

    Thanks for the tips, i will check them.

  4. #4
    Soldier
    Join Date
    Jan 2014
    Posts
    64
    World
    Ares
    Btw added a post on .com forum about general' skill configuration

    http://forum.thesettlersonline.com/t...-configuration

  5. #5
    Soldier
    Join Date
    Jan 2014
    Posts
    64
    World
    Ares
    http://settlersonlinemaps.com/fastsi...5=200#Gl_1=779

    Skills work in multiwave, probably the problem is only with garison anex and multi-wave.

    (Check combat log to see that skills are working on 2nd wave).

  6. #6
    Settlers Guide Evil_J's Avatar
    Join Date
    Apr 2012
    Location
    Portugal
    Posts
    854
    World
    Zeus
    still shows the same, simming L4 (oasis camp) in 1st thief
    W4 is the major with annex

    http://i.imgur.com/vsgxZEq.png
    http://i.imgur.com/cuGziDc.png

    on the combat log it shows fine, but not in sim results, where the results are pretty
    also i applied the skill set on the W4 and it applies to all waves

  7. #7
    Soldier
    Join Date
    Jan 2014
    Posts
    64
    World
    Ares
    Problems fixed with Garrison Anex

    Example

  8. #8
    Recruit
    Join Date
    Sep 2012
    Posts
    3
    World
    Zeus
    I'm trying to find the best simulations for generals without skills. However, it's returning results for Anslam with 165 troops.

  9. #9
    Recruit
    Join Date
    Feb 2016
    Posts
    15
    World
    Ares
    Very nice sim, good work. Is it possible to add camp destruction times to get the actual battle durations? This would really help calculating blocks, especially when using "Find the best attack". The number of rounds helps, but often a result with a certain number of rounds is a mix of wins and losses with different battle durations.

  10. #10
    Settlers Guide Evil_J's Avatar
    Join Date
    Apr 2012
    Location
    Portugal
    Posts
    854
    World
    Zeus
    can you add the altar buffs for the lost city?

    edit: also on one step ahead the 4 ships are missing

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts