skill tree updated to final version
http://settlersonlinemaps.com/fastsim.php?LangCode=2
skill tree updated to final version
http://settlersonlinemaps.com/fastsim.php?LangCode=2
Garison Anex is working for me here it is applied for General 2.
http://settlersonlinemaps.com/fastsi...579568&Gh_2=48
Or you mean that you are not able to simulate?
Thanks for the tips, i will check them.
Btw added a post on .com forum about general' skill configuration
http://forum.thesettlersonline.com/t...-configuration
http://settlersonlinemaps.com/fastsi...5=200#Gl_1=779
Skills work in multiwave, probably the problem is only with garison anex and multi-wave.
(Check combat log to see that skills are working on 2nd wave).
still shows the same, simming L4 (oasis camp) in 1st thief
W4 is the major with annex
http://i.imgur.com/vsgxZEq.png
http://i.imgur.com/cuGziDc.png
on the combat log it shows fine, but not in sim results, where the results are pretty
also i applied the skill set on the W4 and it applies to all waves
Problems fixed with Garrison Anex
Example
I'm trying to find the best simulations for generals without skills. However, it's returning results for Anslam with 165 troops.
Very nice sim, good work. Is it possible to add camp destruction times to get the actual battle durations? This would really help calculating blocks, especially when using "Find the best attack". The number of rounds helps, but often a result with a certain number of rounds is a mix of wins and losses with different battle durations.
can you add the altar buffs for the lost city?
edit: also on one step ahead the 4 ships are missing