Not at all. Jog can make a big difference if you only put it on the generals that move around the most. For me that includes my main attack generals (majors, Anslem, Vargus, and one vet trained to specialize in killing camps that require no losses), and several of the tavern generals I use repeatedly for blockers. Those are the generals you spend the most time waiting for. Especially on many of the Ali Babas that have long attacks, having Jog on these generals saves more than a few minutes of adventure times. Treasure of Wisdom, which used to take me at least 2.5 hours I can now finish (from when I send the generals) in under 2, and I am not a fast player. I know people who are finishing it in 90 minutes. It has also allowed me to shave Wood Cutter to under an hour.
You don't need Jog on sac generals that get used only once or twice in most adventures. I have the odd situation where I have to wait a minute for MMAs to catch up, but they don't slow the game down appreciably. But I can imagine it trying some players' patience. Rapid Fire is certainly an excellent skill for at least some of those generals. I haven't trained most of my MMAs yet, but intend to give most of them Rapid Fire and First Aid.
Anslem isn't a sac general. If you're using him that way, his best skills are going to waste. He's a killer. On some adventures Anslem is good for a 1R sac at the very end if there's a camp with no first strike units. Nusala and MMAs are better generals for bow sacs.