What does this mean?
Battle draws should now have an enemy camp destruction bar showing up towards the end of the battle.
Is this like baseball, where a tie goes to the runner and we win draws?
What does this mean?
Battle draws should now have an enemy camp destruction bar showing up towards the end of the battle.
Is this like baseball, where a tie goes to the runner and we win draws?
“Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
J. R. R. Tolkien
The way I understand it is Battle Frenzy will take it's accured benefits from the combat rounds and apply that to the DemoPhase as intended but will not add on to that bonus _if_ the DemoPhase takes more than 1 round (which would only happen to DCs and WTs iirc). I hightly doubt anybody skilled BF and relied on the bonus for the DemoPhase alone to make a block work.
Thank you so much for fixing Recipe drop rate
Quite right, quite right. I doubt anybody solely selected this skill to deal with DC/WTs, ergo the 'MAY' in my statement. That being said, peeps HAVE altered guides to include this skill and adjusted/improved blocks accordingly; plus, is it not a principle thing? If it is such a non-factor, then why would it be redone/taken away?
I saw that, and am not surprised, however, this 'feature' reared its head at the same time BB unleashed the General Skill tree, and since it was a direct result of this implementation, I thought (hoped?) they might actually take it seriously and fix it. Since the change in question was so recent, I would think its troubleshooting efforts and resolution would be relatively simple.
However, taking into consideration it is a feature that affects players negatively, it takes an even further seat to the rear; only features that benefit (no matter the amount) players are dealt with in a timely fashion, e.g. population control and demolition rounds.
“Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
J. R. R. Tolkien
Provided it is what I think it is, it works like you do your battle and for every round you get BF+1 until Dphase, once in Dphase it won't go +1 anymore (provided it goes beyond one round) but remains at the BF+n from your last combat round. iirc Vierauge I think it was mentioned that on test server that "they get worked up during the battle and it should not increase further in Dphase but just carry over to it" or something along those lines.plus, is it not a principle thing? If it is such a non-factor, then why would it be redone/taken away?
I'd probably categorize that more into the "terrible translation and communication/unclear definitions" category.
Guaranteed Manuscript, Tome and Codex recipe:
The Manuscript, Tome and Codex recipe will be guaranteed after a certain amount of tries. Past tries will be taken into account towards the guarantee.
wow, so what exactly does it mean 10, 1000, 1000000 more?? nothing different to what it is already if we don't know the exact number. Same with drops from adventures. If drop is 20% of certain item, you should get 20 out of every 100 adventures, but it's not the case. it's like telling people you win a lottery one day.....
1 brazilian.
It would be nice, but they don't normally give out such numbers, although I'm sure someone will figure it out eventually.
So getting book recipes via a random number generator = people angry. And getting book recipes guaranteed after "X" number of failed random number generator attempts = people still angry. Poor Blue Byte never stood a chance.
One army. Pretty please.