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Thread: [Feedback] Change Log June 26th, 2017

  1. #31
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    I have a sneaking suspicion that BB knows the numbers.
    Fairly certain about that too, BB also knows the numbers of that guaranteed loot mechanic, haven't spilled any beans on that yet, thus me asking if we had people know their numbers so we could be able to narrow it down and eventually pinpoint it.

  2. #32
    Mayor Raubhautz's Avatar
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    Quote Originally Posted by Aurboth View Post
    From the standpoint of trying to keep a game running, it is not that unreasonable. Generally, players find problems in the game fairly quickly, regardless of the positive or negative effect on gameplay. The difference is that when there is a negative effect, players will naturally avoid the problem, which tends to minimize the overall effect. When there is a positive effect, it tends to be done more, maximizing the issue. This causes more imbalances as people who are able to take advantage of the effect do so while others cannot [...]
    Um, not really sure what the counter-point here is here. So, the fact that the Expedition marshals now walk slowly is considered a 'negative' effect makes it less important than (in this case) the aforementioned 'Battle Frenzy' benefit?! So, that is interesting to me on several fronts: You assert that players are willfully plotting to expose some feature that affects less than 10% of all enemy camps and, at that for a period of 2 rounds?! Ludicrous. More ludicrous is the idea that players globally would now redesign their generals to 'take advantage' of the small amount of situations where this would actually benefit them; talk about wasting resources. Only the CoA, an Majors would really be able to benefit greatly in any case, so...

    The Expedition 'Feature' of the now slow moving Marshals, in any case fits your criteria in the last line of your post:

    If it is not a game critical issue, i.e. actually prevents people from playing at all, they will address problems with the greatest impact.
    I do not know how much you play the Expedition side of the game recently, but clearly this critical issue has prevented people from playing, the 'player owned' colonies available are scarce, that is even more scarce that they were before the feature. I'd assert that this new feature IS affecting the players ability to play the game. Of course, perhaps that is part of the plan? idk.
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
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  3. #33
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    Yeah, I haven't touched a colony in ages, and I enjoyed playing them before. I have a ton of weapons to use up still.

  4. #34
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    When I said "playing at all", I meant exactly that for a critical error. People are still able to log in and do everything else in the game. While slow moving marshals obviously make expeditions painful, it does not prevent people from logging into the game and performing other activities. The continuous feedback on how few people like the expeditions, assuming an accurate representation of player activity, makes fixing Expedition problems a lower priority as well. One indication of this the statement from BB_Alex in the AMA post, "The priority for this part of the game is quite low" (Question 44)

    The rest of the post addressed why games would tend to address game issues that tend to have a positive effect on individual players before those that have negative effects. As for why Battle Frenzy was fixed first, it could have simply been a 'low hanging fruit' and a very simple fix. As far as people being willing to take advantage of the current/previous mechanics, the counterpoint is that the problem was both found and reported. Unless there are some people who are taking advantage of this mechanic, the fix is meaningless in player terms - but some people are concerned that the change will affect how people did distribute books.

  5. #35
    Settler SmartyPants1's Avatar
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    Quote Originally Posted by Raubhautz View Post
    Um, not really sure what the counter-point here is here... I'd assert that this new feature IS affecting the players ability to play the game. Of course, perhaps that is part of the plan? idk.
    lol - why do you even wast time with responding to this kind of drivel. Dude is like level 55 spouting like a know-it-all level 75 coiner or something. Usually brown-nosing for points with mods/bb. my advice, stop with the 'pvp' stuff. lol and quit feeding the trolls.

    Quote Originally Posted by Aurboth View Post
    One indication of this the statement from BB_Alex in the AMA post, "The priority for this part of the game is quite low" (Question 44)
    Dude. Really? ty for the link to help correct the meaning.

    Question 44: Deano1978, US
    Why is PVE/PVP not been redone? It is a waste of resources and still has a ton of issues.
    BB_Alex: There are several fixes for the expedition feature which have been deployed over the past months, and we will continue to fix bugs. Besides that, we do not want to rework the whole feature, but to improve and update it at some point in the future. The priority for this part of the game is quite low, so we are not focusing on it at the moment.
    looks like bugs and such are going to be fixed, the reference to not focusing on it appears to be on new content/improvements.

  6. #36
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    - "It will be no longer possible to apply non-elite unit buffs on garrisons containing elite units."

    What is a non-elite unit buff... or an elite unit buff for that matter?
    One army. Pretty please.

  7. #37
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    Quote Originally Posted by SweaterPuppies View Post
    - "It will be no longer possible to apply non-elite unit buffs on garrisons containing elite units."

    What is a non-elite unit buff... or an elite unit buff for that matter?
    Thank you. I was enjoining this thread (again) for that exact question. Looks like we are about to lose something, again. We got hosed, Davey.
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  8. #38
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    Quote Originally Posted by SmartyPants1 View Post
    [...] Dude is like level 55 [...]
    Oh? Interesting. Still trying to get the achievements done...
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

  9. #39
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    Quote Originally Posted by SweaterPuppies View Post
    - "It will be no longer possible to apply non-elite unit buffs on garrisons containing elite units."

    What is a non-elite unit buff... or an elite unit buff for that matter?
    I'm wondering if it might be mercenary units they're talking about. I never use them so don't know if it's possible to waste a " recruits buff" on a garrison loaded with elite troops. Anyone have any idea??
    "Very little is needed to make a happy life; it is all within yourself, in your way of thinking." ~ Marcus Aurelius

  10. #40
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    Quote Originally Posted by Perwyn View Post
    I'm wondering if it might be mercenary units they're talking about. I never use them so don't know if it's possible to waste a " recruits buff" on a garrison loaded with elite troops. Anyone have any idea??
    No idea, but I have some from the various give-aways they had, and on occasion I use one when I forget to load a tag correctly or whatever; they do work in AB adventures as well atm.

    ...interesting, I will check this in the AM when running a WC... will follow up.
    “Many that live deserve death. And some die that deserve life. Can you give it to them? Then be not too eager to deal out death in the name of justice, fearing for your own safety. Even the wise cannot see all ends.”
    J. R. R. Tolkien

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