When you hit level 50:
The mayor of a small island off the coast of your island is impressed by your management skills and has come to talk to you. He has been fending off attacks against his island for years now from nords, pirates, bandits, traitors witches and black knights but now the arrival of attackers from Arabia has him concerned… so he has a proposal for you. You agree to garrison some of your generals and troops on his island to defend it for a week and he agrees to allow you to use his territory’s rarity provision house.

The territory starts out at level 1 with a level 1 provision house. It has space for 2 general camps and 2 traps and 2 mercenary camps. Leveling up costs (a lot of) resources and increases the level of the provision house and the number of spaces for generals, traps, and mercenaries.
The TRPH allows you to make some of your recipes at level 1 and more of them as you advance in levels. You must have the recipe in order to teach it to the TRPH. you order provisions a week at a time and, for the week it takes to make the provisions, the territory is subject to attack by other players. If a player successfully raids the territory, they can garrison generals there and you may attack them to get control back. Whomever controls the territory when the provisions are ready gets the provisions. Then the territory reverts back to your control.

New building: trap builder. Allows you to build and deploy traps on your island. Level up to build better traps. You cant see traps on the map but, when your troops walk near them, they trigger. Either releasing animals to fight you in a battle or just triggering the loss of some of your troops like arrowing a camp etc. this will mess up timing of attacks and can weaken your army so that they lose a battle.

New building mercenary camp. Allows you to hire mercenaries to defend your territory. Each week, different options are available for hire and they will stay with you until that camp is defeated. If the general of a particular area is defeated, the mercenaries run away. (the generals are the bosses and the mercenaries are the regular camps)

Basically this idea is a way to use up all of the resources that build up in the game. Weapons and troops are used for attack and defense, and resources are used to build traps and hire mercenaries. It also gives players an extra provision house. it fits within the style of the game and gives the PVP aspect that players want. it can also allow players to send away generals they don’t want to use.

thoughts?