I agree with what Frodo69 said here, wholeheartedly, these days there are loads and loads of people over lvl 50 that have no clue, their islands are massively cluttered with useless things, they have basement lvl storage cap, they have no production of major resources, no idea what an LS is, let alone what to do with one, they are lvling waaaaay too fast as it is, havent had the time to learn the game. I have played for 6 years this Feb (only ever missing like 5 days total due to server issues) and I am only lvl 51, I was lvl 35 for like 4 years, building up resource buildings, generals, event items, etc. I earned my level and watched many people in a rush to lvl and then quit later because they have no idea what to do or where to go, not to mention really frustrated that they are at the right lvl to do FT's but don't have the population or the gens to even consider doing them. The players level has no bearing on whether they stay playing the game, it's what they get out of actually playing the game and if they are tentative enough to play this kind of game.
This is the whole "trophy for participating" thing all over again, so many kids these days don't want to work for anything or earn anything, they want it all handed to them and then whine if they don't. Life is work, same with games, learn to play the game like the rest of us players did, go through the levels at a proper pace and learnt he game, build your island/resources/population. etc. When I started playing this game, the only hens available were tavern generals and the Vet was a massive boost to playing the game, n00bs have it far far too easy as it is and to just hand everything over to them so they don't have to put in any effort is just ridiculous and insulting as well as disrespectful to us experienced players that worked very hard for what we have achieved.
A persons in-game level means nothing really, what means something is experience and how you have developed within the game in the time you have played, also, a person who has more experienced and played longer have gained the knowledge of their playing to better themselves in the game, I see loads and loads of higher lvl players that have been playing for like a week/month/year whatever, yet I can accomplish more at my lower level than they are able to at their higher level, mainly because they haven't learned the game properly and only focussed on lvling in which they got hand outs to accomplish to begin with. As the old sayings go "there is no substitute for experience" and "you can feed a person for one day by handing them a fish, but teach them to fish and they can feed themselves forever".
There is a lot more to this game than the lvl of your character and only the pampered players that have basically been here a week (compared to us old folks) have no true concept of the game itself as proven by their lack of abilities once reaching their high levels. Being a high level means nothing if you don't have the knowledge, resources, population, materials, specialists, generals, etc to make use of that level efficiently.
I see multiple posts concentrated on the faster leveling aspect and helping people to "reach the higher levels of the older players", why are so many people concerned about leveling or catching up to others in the game in regards to their level? Look, this game has nobody coming to attack your city, your level means NOTHING, you want a goal, go after the island production and development, thats a goal more suited for this game. Look at my island, I am a lowly lvl 51 after almost 6 years of playing, not because I didnt play the game, but because I was in no hurry to reach 50 (which was cap at the time), yet I kept up with everyone and even surpassed many with accumulated things like 29 explorers, 7 (soon to be 8) MMA's, all 3 Champs, 2 MG's, 3 Dracs, 6 BHG's, 6 Vets, etc. I have had my max limit on gem pits, my island is comparable with any of the higher ranking lvl players (specially those lvling to like 50+ in a year or less).
Want to make some significant changes to the game? Want to make things more captivating?
Here are some suggestions
-Allow the ability to select mails by type or to select one and shift click a lower one to select all in-between for deleting them
-Add experience for island progression (not just for adventuring) such as buildings, upgrading, etc
-Allow the ability to relocate Storehouses (even only Imp SH's)
-Give out free building location times for a week every year or 6 months (there has only been one in the almost 6 years I been playing)
-Add more Gem pits to the limit every once in while
-Allow people to demolish ALL the demo-able rocks and not just a fraction of them
-Allow building placement on areas where trees have been removed
-Allow purchases of any amount of tavern gens a person would like
-Allow the option of getting 1 more of each champ ( for completing special quests to unlock it)
-Allow a buff usable in Adv's that allow instant returns after battle
-Make it that people have to complete a specific amount of level related quests completely before being allowed to gain the next level (ensuring that the person has actually gained the knowledge required for progression)
-Allow instant returns to island from Advs (when completed, not if cancelled or quick finished)
-Add new expansion zones to the home island every year/6 months
-Allow the option to choose if your gen lands on land in an adv when sent or in Star menu (or even the option to choose where they land on the ground in the adv)
-Allow the new players to earn the Gens, specialists, etc the same way we all did that have been playing for a while (offer them the amount of those gens, specialists, etc up to everyone's limit during the specific events we all got ours in, as well as available for purchase for gems if they don't want to wait for events or work to gain the resources for them)
-Also (as suggested by someone earlier) Offer a "beginners pack" (available to EVERYBODY not just newcomers, to be fair to us experienced players too)
-Another previous suggestion, instantly insert newcomers into a starts guild led by either volunteer experienced players (with incentives possibly) or by MOD's to teach and mentor the newcomers on how to get started and advice on progression, etc.
-Allow more ways to earn Gems, either through adv's, quests, progression goals, etc
-Allow the ability to earn or purchase higher limits of things like Gold Towers, Gens, Specialists, gem pits, etc (allow everything to have a limit increase either earned through quests/acheesements or by purchasing with gems)
-Give rewards to people for loyalty to the game and long standing commitment to the game, larger more valuable gifts for the longer amounts of time playing consecutively, give people this kind of incentive to stay current with the game (resetting when people are away for like a month or so, they reset back to day 1), like every 6 months of playing they get a reward for sticking with it, each level would be a better and more valuable gift
That's what I can think of off the top of my head currently. sorry for such a long post, but I have no idea how to say it all shorter, it was either one long post or multiple short posts lol.



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