Originally Posted by
Sylvaneste
I have just returned after several years of not playing. I have to admit, I myself have zero desire to "catch up" to those who have played non stop all these years. However, when I quiit playing years ago, was because leveling up was such an absolute dreadful pain in the ***. I literally had no desire to reach 50, due to the fact that I knew I would be grinding 100 nords, or whatever the "best" exp adventure is/was. Upon returning. I am finding there to be a LOT more styles of adventures, and loots. However, again, I am having issues, and quickly falling back into the "Why do I want to grind 100 of the exact same adventure, just to do it again at 48, and 49.
Is not waiting for all the resources and buffing, and "searching" for new deposits, not in and of itself, a "Foced Limit" on how fast anyone can progress?
I just quit FF14 about 3 months ago, due to the weekly lock outs, limiting someone to taking a full month to gear just ONE class of their toon, even if they wanted to "no life" for a weekend, they are still forced to slow/stop progression. Settlers online is absolutely no different. We are FORCED to only be able to make X amount of any resource, like gold, iron, copper. Due to the time it takes to search, and process the limited nodes.
I made a suggestion several years ago before i quit, and again in the last few days, here on the forums. To allow people to send out troops and a general on a "quest" that rewards EXP. A set it and forget it, kind of quest. Much like the explorers, and geologists, etc.
Catching up is not what I think people will want, so much as not taking as long to do it. I am not trying to preach that we should be able to max level in a week and "beat" the game. All games have/need their grind. I just never found the adventure grinding here, to be very fun.