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Thread: Game Improvement Suggestions

  1. #1
    Settler Virtuous's Avatar
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    Game Improvement Suggestions

    Want to make some significant changes to the game? Want to make things more captivating?
    Here are some suggestions

    -Allow the ability to select mails by type or to select one and shift click a lower one to select all in-between for deleting them

    -Add experience for island progression (not just for adventuring) such as buildings, upgrading, etc

    -Allow the ability to relocate Storehouses (even only Imp SH's)

    -Give out free building location times for a week every year or 6 months (there has only been one in the almost 6 years I been playing)

    -Add more Gem pits to the limit every once in while

    -Allow people to demolish ALL the demo-able rocks and not just a fraction of them

    -Allow building placement on areas where trees have been removed

    -Allow purchases of any amount of tavern gens a person would like

    -Allow the option of getting 1 more of each champ ( for completing special quests to unlock it)

    -Allow a buff usable in Adv's that allow instant returns after battle

    -Make it that people have to complete a specific amount of level related quests completely before being allowed to gain the next level (ensuring that the person has actually gained the knowledge required for progression)

    -Allow instant returns to island from Advs (when completed, not if cancelled or quick finished)

    -Add new expansion zones to the home island every year/6 months

    -Allow the option to choose if your gen lands on land in an adv when sent or in Star menu (or even the option to choose where they land on the ground in the adv)

    -Allow the new players to earn the Gens, specialists, etc the same way we all did that have been playing for a while (offer them the amount of those gens, specialists, etc up to everyone's limit during the specific events we all got ours in, as well as available for purchase for gems if they don't want to wait for events or work to gain the resources for them)

    -Also Offer a "beginners pack" (available to EVERYBODY not just newcomers, to be fair to us experienced players too), Perhaps a one time Package per account that is a starter pack that has 2 improved Silos, 2 improved Farms, 1 friary, 1 Major, 1 Battle gen, 1 MMA, 2 fast geo's, 3 schools, 2 improved storehouses for around 35$ (this would have to be a limited 1 time only per account thing)

    -instantly insert newcomers into a starts guild led by either volunteer experienced players (with incentives possibly) or by MOD's to teach and mentor the newcomers on how to get started and advice on progression, etc.

    -Allow more ways to earn Gems, either through adv's, quests, progression goals, etc

    -Allow the ability to earn or purchase higher limits of things like Gold Towers, Gens, Specialists, gem pits, etc (allow everything to have a limit increase either earned through quests/acheesements or by purchasing with gems)

    -Give rewards to people for loyalty to the game and long standing commitment to the game, larger more valuable gifts for the longer amounts of time playing consecutively, give people this kind of incentive to stay current with the game (resetting when people are away for like a month or so, they reset back to day 1), like every 6 months of playing they get a reward for sticking with it, each level would be a better and more valuable gift

    These things would increase desire to play and help us "older" players that have been around for a long time and keep everyone more interested and captivated in the game.

  2. #2
    Settler Virtuous's Avatar
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    Another couple suggestions:

    -When clicking on a storehouse, it would be cool to see how much storage that SH actually supplies to the total

    -When clicking on a resource production building, it should indicate how much it produces per 1/6/12/24hrs (like the economy window does, but just for that building)

    -It would be nice to have like 1 period (a day, 2 days, a week, whichever) where someone can relocate unmovable buildings like Storehouses

    -If you clicked on one building, the others of it's kind would highlight as well, which would make it easier to locate all of them if needed

    -like in the test server, being able to click 1 button and have something in production que of barracks/provision house/RPH etc

    -having the ability to select a number of something you wish to purchase from the merchant, rather than having to buy each and every one individually (which is very daunting if purchasing a large quantity of something)

    -an option to upgrade Residences to Noble Residences to Manors when a person unlocks that building at the level required (would help people not get frustrated with having to demo and rebuild the new one)

    -being able to stack buffs, like maybe add a new buff when 75% finished the older buff for it to start when the other one finishes

    -a production que in the bookbinder would be cool too

  3. #3
    Recruit
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    Umm Virt im sorry but i don't agree with some of these. i think the game runs fine now and asking for all of this yes it would be nice but it would be a bit greedy and this game wasn't meant to be easy. its a challenge that we need to work through. first of all Xp from adventures and such are helping and a main source of Xp also from quests there is also PVP that has its levels i think adding more levels would just make it complicated. and there is a way to delete all mail slots. now relocating ware houses the BB's explained that it would mess up the game and they made it so that you have to have one per sector if you want that sector... and the free building time i was told by BB Aeyline and many mods that was for when they changed a part of the island and wanted people to be able to freely move a building that was in the way. now i could go on and on about all this but i think the game is fine the way it is and if the game dev team wants to add new things they will

  4. #4
    ronak96
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    I would make a quick suggestion-

    hotkey for the RPH.

  5. #5
    Settler Virtuous's Avatar
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    Labeling mines that have depleted (iron, coal, titanium, saltpetre, etc) would be really helpful so that it doesn't ALL just say "exhausted mine", so we can know right away which kind of search to do to find that resource, like the marble, stone, granite mines do, the others should have something to separate them from the others

  6. #6
    Soldier
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    Quote Originally Posted by Virtuous View Post
    Labeling mines that have depleted (iron, coal, titanium, salt peter, etc) would be really helpful so that it doesn't ALL just say "exhausted mine", so we can know right away which kind of search to do to find that resource, like the marble, stone, granite mines do, the others should have something to separate them from the others
    Nearly 6 years playing and you don't know where your coal and iron mines are !

  7. #7
    Settler Virtuous's Avatar
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    Quote Originally Posted by Dorotheus View Post
    Nearly 6 years playing and you don't know where your coal and iron mines are !
    First off, when tired, things slip your mind
    Secondly, I just finished clearing the expansion islands and haven't gotten them memorized yet
    Thirdly, my suggestions are not for me alone, but also to help newcomers

    My suggestions are for overall improvements for the mass, not just for me myself.

  8. #8
    Settler Virtuous's Avatar
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    One of the BIGGEST suggestions I think would be for BB to change from Adobe Flash to HTML5, the issues with Flash are super annoying and costly at times (specially when doing blocks with timed blocks being the riskiest)

    BB needs to catch up with the times and get away from Adobe Flash, like many other games have started doing

  9. #9
    Guilgood
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    BB, should build in raiding option for guild dead accts, like we attack and their troops defend and once troops dead we can salvage the isle or something like this

  10. #10
    Guilgood
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    kinda like viking raids for booty

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