Dear Settlers,
We have made the following changes to this:
- The Guild Market vote will start on December 6th!
- The first vote will run for
2128 days.
Best regards,
The Community Team
Dear Settlers,
We have made the following changes to this:
- The Guild Market vote will start on December 6th!
- The first vote will run for
2128 days.
Best regards,
The Community Team
There seems to be a mistake on this first vote. The prices are generally reasonable.
As a non-guildie with guild coins to spend, this should be exciting to see what you all thought was the least worst stuff.
My apologies to the player, but I would have to disagree with that. While the change in the voting is a nice improvement, it would seem that the change has brought some significant inflation and is either missing information or they are providing fewer items. The exotic tree nursery is being voted on for 7,830 guild coins now but was rejected as an offering in Summer 2016 for 5,975 guild coins with a limit of 3 per player. The same packed wheat field in the primary category vote for 380 guild coins was previously offered as secondary, unlimited offering in February 2016 for 285 guild coins. The Improved Silo (current price 7,910) has not been offered before to make a comparison. Sadly of the three items, it is the only truly permanent structure with the bonus of being tradable (in the past, the nursery could not be gifted or traded), making it the obvious choice.
The secondary items seem to be a better value, with a significant drop in the cost of the adventures previously offered and only the cost of gold deposits went up slightly.
Bandit's Nest - 630, former 995
Old Ruins - 570
Twins - 70, former 750
Gunpowder - 870
Wild Mary - 570
Island of the Pirates - 170, former 745-750
Accolade - 190
Magic Bean Soup - 200
Iron Ore Extractor - 630, former 1,150
Nash Williams - 200, previous Mr. Myers at 375, Improved drill plan at 375
Parrot (500 gold deposit) - 250, former 5,000 gold at 2,250 (equiv. 225)
Granite Hammer (500 granite deposit) - 230
Interesting is that the cost of twins, an easy scenario that could be used to complete the 1 adventure guild quest, would typically cost less than what is gain by completing a guild quest for many players.
I didn't consider any previous pricing, but there are some great deals, even if they are mixed in with a bunch of overpriced garbage. Granted, the current savage scout is also a great deal, even if it's the only thing even remotely worth buying.