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Thread: [Feedback] Changelog February 20th 2018

  1. #1
    Administrator BB_Odhran's Avatar
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    [Feedback] Changelog February 20th 2018

    Dear Settlers,

    The recently published Change log lists the new features and improvements to be implemented in our server. Kindly leave your feedback and questions in the comments below.

    Happy Settling,

    BB_Odhran

  2. #2
    Mayor Perwyn's Avatar
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    YaY!!!! Glad to see the water castle finally have some population. People gonna whine but....... whiners gonna whine no matter what BB does. Also glad to see the new crystal shard quests going live already. Thanks for continuously working to add to and improve the game.
    The truth will set you free. But first it will make you uncomfortable.

  3. #3
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    Can't wait to see what the pop value given to Water Castle is! Will a scale of pop/level be released as well? Thanks, Kees

  4. #4
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    People gonna whine but....... whiners gonna whine no matter what BB does
    Is "That should have been the case from inception" included in whining ^^?

    Glad there is finally _something_ worthwhile about Expeditions.

    Battle Frenzy will be applied starting from the second round against enemy units now and not influence camp deconstruction after the first battle round.
    I'm not caffeinated enough for this yet.
    Assuming camp deconstruction is demolition phase. Do I understand it right that (I'm guessing currently) BF kicks in after Last Strike/before round 2 and thus early applied BF to the demolition phase which it shouldn't have but BF, other than that, still working as intended and does apply *1.3 (or *1.3*1.3) to the demolition phase for battle rounds lasting 2+ rounds?

    Can't wait to see what the pop value given to Water Castle is! Will a scale of pop/level be released as well? Thanks, Kees
    200/level is what has been posted on test so far, not sure if we actually got a solid number yet on a hard cap before that or go all the way to 3000 at L15.

  5. #5
    Administrator BB_Odhran's Avatar
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    I am glad to see some excitement for the changes that are coming! It's always great to see everyone enjoying the changes, even if it is only a few.

    -BB_Odhran

  6. #6
    Mayor Perwyn's Avatar
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    Quote Originally Posted by Ceruhe View Post
    Is "That should have been the case from inception" included in whining ^^?
    Nah. File that one under constructive criticism.
    The truth will set you free. But first it will make you uncomfortable.

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    23 hour cooldown is also nice.

  8. #8
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    I agree, the 23 hour cooldwon, allows us to be consistent with an item on a daily bais. gives us an hour latitude. I use this all the time for soccer stuff. I hit my island around 7am typically and the 23 hours always allows me to hit the soccer buff. But the 24 hour in merchant always gets out of whack so I have my purchase for roa always off the time schedule. This allows us to sync to a daily schedule. Thanks a lot.
    FocusonHim.

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    I guess I'll do the expedition quest now. Players wanted the water castle to hold population from the get go. I'm glad you guys changed your mine.

  10. #10
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    Quote Originally Posted by Ceruhe View Post
    200/level is what has been posted on test so far, not sure if we actually got a solid number yet on a hard cap before that or go all the way to 3000 at L15.
    According to this page (which was apparently updated yesterday by someone with a level 15 expedition castle on their test island), it scales all the way up to 3000 population increase for the final upgrade: http://settlersonlinewiki.eu/en/expe...dition-castle/

    Stavros

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