Here is my submission.. It's supposed to be a picture of a White Flowerbed, but sorry, the seeds still need to germinate so it sorta just looks like some dirt at the moment...
Here is my submission.. It's supposed to be a picture of a White Flowerbed, but sorry, the seeds still need to germinate so it sorta just looks like some dirt at the moment...
it's not the Pain that hurts, but rather your Fear of it...
A new buff building that creates 2 buffs. One a large ice cube that will decrease the cool down time of Spring Park or Training Field (and any similar buildings in the future) by 50% using 100 water and 50 adamantium ore, the other a boot buff that cuts the search time of geologists and explorers by 50% using 100 sausage and 50 adamantium ore. Both of these buffs would have a 72 hour cool down.
I would like to see a specialist which automates the search function for one (and only one) geologist. You set the specialist to track one mineral or ore production chain, and is set on a timer that will send a geologist on a search every twelve hours. If there are no geologists available, the timer resets without action and begins again. If there are no more available deposits in the chosen chain, the geologist fails as it would normally (though I could deal with not having the sound effect in that instance.) Skill tree could be reducing the cool-down on the timer (not by a large degree, perhaps down to ten hours at the top level) and handling up to three chains at once.
Industrial Elite Barracks.
Same foot print as other Barracks just instantly Level 7.
Available in the Epic tab of the store.
Cost: 25,000 Stalks.
The Industrial Elite barracks would cook all Elite troops 2x faster than the current Elite Barracks.
All current buffs would work ( Skunk, Drill Sargent, etc etc )
Please everyone - VOTE this in !!!
How about a building that recycles things like statues and flower beds into more useful things like buffs or raw materials.
I would absolutely love a Building to place General's Camps. It does not have to be but 1 or 2 foot prints. Place the the tent over the building and the general's tent goes in.
When loading the gens for adventures, click on the building, list of general pop up, choose the gen- choose the troops, and send to the adventure. It would take some script writing, but I don't see why it would not work.
I am not good at designing, so I 'borrowed' a photo from online for an idea. But with BB's ability to design perfect buildings, it would not be hard for those that know how.
i would love to see a buff like a skunk but made for elite barracks to speed it up more than the skunk does
Hauls in twice the catch at the same speed as the regular fisherman. Must be built on the water.
http://prntscr.com/jef1mj
better way to send explorers out
Last edited by Mod_Emerald; 05-07-18 at 06:48 am.
Enjoy your own life without comparing it with that of others.
My idea is a "guild members only" idea( after all why be in a guild if there is(are) no special benefit(s)?) My settlers in my nobles tell me they hear unexplainable sounds, items move on their own, and lights turn on and off all by themselves. They want a crystal ball to give them proof there are ghosts living in their houses. The guild crystal ball can only be bought only by a guild member and only used on nobles that are lvl 6. (One crystal ball per noble) A side effect is the roof turns white when applied. Another side effect is the nobles will hold 2x the normal amount. The first "normal" half can be used as now for anything(working on the island, pvp, reg. troops, and elites) and the other half are for Elite troops only. They still must be retrained as the weapons have advanced from when they last fought and died. When these troops "die again" they regenerate at the same rate as the mayors house. ( Maybe have crystal shards applied to regenerate faster?) During Halloween, these houses kinda take on a new appearance. The entire house kinda glows white and the windows disappear and become black holes. You might even be able to see a ghost once in a while. If someone wants to change guilds the effects would stay on for 2 days while they wait during the wait period. If a person doesn't join a guild the effects fade away till they do join again.