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Thread: Changelog 23.05.2018

  1. #1
    Administrator BB_Odhran's Avatar
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    Changelog 23.05.2018


    23rd of May 2018

    NEW FEATURES

    • A new fog will now cover the home island.
    • "Sunny Mirage" item has been included into the decorations category of the merchant for 59 gems. It can also be obtained as loot from the following adventure: "The Lost City"
    • "Friar’s Lantern" item has been included into the decoration category of the merchant for 59 gems. It can also be obtained as loot from the following adventure: "Of Songs and Curses"
    • "Good Weather Charm" can also be obtained as loot from the following adventures: "El Chupacabra", "Valuable Intel", "One Step Ahead"
    • A new health bar for enemy camps showing the health points of the camps. The health bar and the enemy units will only appear on mouse over and selection of the camp and will not be shown while selecting the camp as attack target. The "Battle" and "Demolition" Archive entries have been adjusted accordingly.
    • Additional culture buildings and provision houses of the same type will now decrease the cooldown or production time.
    • Important visuals will now be excluded from color filters. This includes aggro zones, info layer icons, path flags, several animations and many more.


    CHANGES & IMPROVEMENTS
    • All achievements not containing a progress bar will be displayed properly now.
    • A new icon for the "Grilled Steak" has been included to keep consistency.
    • Some wood deposits have been removed from sector 15 and 16 to avoid overlapping with the "Epic Forge", a future special building on top of the volcano.
    • Sector 3, 15 and 16 have been adjusted to cover the foot of the mountain. This way collectibles will not spawn there anymore.
    • The skill "Master Planner" will now work properly with any accuracy de-buffs.
    • Weekly rewards for the Pathfinder have been changed to:
      3 tasks: 300 Grout
      6 tasks: 2,500 Star Coins
      9 tasks: 15 Crystals
    • Doubled platinum smelter requirements of platinum ore. Example for new values:
      Lvl 1: 4 platinum ore, 16 coal -> 1 platinum
      Lvl 2: 8 platinum ore, 32 coal -> 2 platinum
      …..
      Lvl 5: 20 platinum ore, 80 coal -> 5 platinum
      Lvl 6: 24 platinum ore, 96 coal -> 6 platinum
    • Changes to the Epic Farmyard and "Snow White" loot:
      Productions can now be upgraded to lvl 6
      "Snow White" loot will now grant 2 blueprints
      "Chant of focus" has been added to the loot
      15 "Chant of focus" will now be in the loot if you have all blueprints
    • Recruitment time for Swordsman has been reduced to 15 minutes (lvl 1 Elite Barracks)
    • Recruitment time for Marksman has been reduced to 15 minutes (lvl 1 Elite Barracks)
    • Recruitment cost for Mounted Swordsman has been increased to 2 Platinum Swords and 2 Battle Horses
    • Recruitment cost for Mounted Marksman has been increased to 2 Arquebuse and 2 Battle Horses
    • Wildlife changes:
      Ghosts have been added as wildlife to "Of Songs and Curses"
      Black knights have been added as wildlife to "The Black Knights"
      Unicorns have been added as wildlife to "The Little Tailor" and "The Evil Queen" campaigns
      Deer have been removed as wildlife from "El Chupacabra"


    You are invited to provide feedback > here. <
    Last edited by BB_Amta; 05-15-18 at 07:42 am.

  2. #2
    Administrator BB_Odhran's Avatar
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    Changelog 23.05.2018 update


    Dear settlers,

    Please be aware of the following change in regard to the "Collect all" quest:


    • The "Collect All" quest will now grant 4x Crystal Shards.



    Happy Settling,
    The Community Team

  3. #3
    Administrator BB_Odhran's Avatar
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    Changelog update

    Dear Settlers,

    Since we have received numerous inquiries about the changes brought to the Epic Farmyard, we'd like to clarify these changes here:

    • The 6th production chain level of the Epic Farm can be gained through obtaining the blueprint by playing the "Evil Queen" campaign.
    • The production chain level of the Epic Well, Silo, Mill, Bakery, Brewery and Stables will automatically upgraded by one level (0>1, 1>2,...,5>6).


    Due to the change in the starting level, the production chains are automatically increased by one for every existing farmyard, while the grain production remains unchanged.


    Happy settling,
    BB_Odhran

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