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Thread: [Feedback] Changelog 23.05.2018

  1. #31
    Noble Ornias's Avatar
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    Halfway thru 68, after a 9 month burnout phase, and these changes don't look promising.
    Hanlon's razor: Never attribute to malice that which is adequately explained by stupidity.

  2. #32
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    Seriously, changing Pathfinder rewards? 15 crystals? Geez....talk about foolishness. Oh well, always ruining a good thing.

  3. #33
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    Quote Originally Posted by Raubhautz View Post
    The more I look at this update, it seems to me that BB is actively trying to either encourage players to stop adventuring and/or kill the game in its entirety.

    Aside from the issue with PathFinder nerfing of the Star Coins which were a part of most 'grinding' players:
    • Smelter production requirements?! Okay, we DO have a lot of platinum. Does everyone realize this is doubling for everything?! Coal as well. For all active adventuring/grinding types, this is steep.
    • Doubling the cost of the two troops that make the heart of our armies?! Seriously? If you adventure/grind, this is a punishing change. Discouraging even.
    • Reducing the time for 2x troop types?! I noticed some peeps suggested that this is a nice off-set. Well, those troops are the LEAST used/needed/required in the arsenal, so that is not really a factor or blessing, more like a back-handed slap.

    It seems to me after re-reading the posts, that the peeps cool with the changes to production and rewards, obviously do not adventure much, or only run the occasional WC or 1st/2nd Thief.

    BB, what are your thoughts behind these changes that appear to push the active player (well, player who adventures a lot) away from the game?


    PS -Anyone 'drowning' in Star Coins, obviously is not spending them. There is plenty of very useful and perishable items in the Merchant which will easily eat up the 5k Star Coins. the FT adventures alone cost 1.5k, and surely most people do not depend on the FT chain to drop enough SLT and BLT to sustain adventuring. Please.
    Great post! Agree with every point.

  4. #34
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    I'm not particularly concerned about production changes, but I'm stingy with my troops. Even though I run 2 adventures a day, I hardly lose anything. I like these resource sinks, though. Finally have something to spend beans on, and now I can start getting rid of 10 million platinum.

    I barely even spend any star coins, just gems and rain of arrows for a weekly Wisdom. I'd rather see more things to spend on rather than less supply.

    I put bounty hunter on my vets, and just made Mary the same as them but use her when the attack requires 215 or fewer troops.

  5. #35
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    I'm not PF level yet, but I think people are missing the intent behind offering crystals in the PF loot. This gives you the opportunity to gain additional access to the MCC chain which is only available through excelsior. With 90 pages necessary to get 1 round, I imagine that is somewhere in the realm of 300-500 crystals for access. Assuming someone on premium can get around 70/week in the normal course of events, the extra 15 if done weekly could allow you access to the series every 4 weeks instead of every 5 weeks. Maybe its not huge, but its not of no value.

    To put that in context. If you get an average number of obsidian from each round, a person dedicated to PF completion will be able to complete 13 rounds of the series per year in comparison to the non PF player who can only accomplish about 10...this lets you accumulate possibly 30% more obsidian than others, making your collection of new buildings that much more impressive than lower levels who can't access PF or those happy to stop at the star coin reward.

  6. #36
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    Quote Originally Posted by Raubhautz View Post
    The more I look at this update, it seems to me that BB is actively trying to either encourage players to stop adventuring and/or kill the game in its entirety.

    Aside from the issue with PathFinder nerfing of the Star Coins which were a part of most 'grinding' players:
    • Smelter production requirements?! Okay, we DO have a lot of platinum. Does everyone realize this is doubling for everything?! Coal as well. For all active adventuring/grinding types, this is steep.
    • Doubling the cost of the two troops that make the heart of our armies?! Seriously? If you adventure/grind, this is a punishing change. Discouraging even.
    • Reducing the time for 2x troop types?! I noticed some peeps suggested that this is a nice off-set. Well, those troops are the LEAST used/needed/required in the arsenal, so that is not really a factor or blessing, more like a back-handed slap.

    It seems to me after re-reading the posts, that the peeps cool with the changes to production and rewards, obviously do not adventure much, or only run the occasional WC or 1st/2nd Thief.

    BB, what are your thoughts behind these changes that appear to push the active player (well, player who adventures a lot) away from the game?


    PS -Anyone 'drowning' in Star Coins, obviously is not spending them. There is plenty of very useful and perishable items in the Merchant which will easily eat up the 5k Star Coins. the FT adventures alone cost 1.5k, and surely most people do not depend on the FT chain to drop enough SLT and BLT to sustain adventuring. Please.
    Agreed... i'm level 63. After running 3/4 of the evil queen chain i'm at 7 days to recoup knights and MS... and BB just made them MORE expensive? I never make Sw or Marksmen.. why on earth 1/2 their time.

    And more coal use - i have 17 recyclers at lvl 6 that can't keep up... ridiculous.

    ciara

  7. #37
    Noble Eriond's Avatar
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    Quote Originally Posted by Perwyn View Post
    The increase in platinum usage is no big deal given the amount of plat ore in my (and no doubt everybody else's) star menu these days.
    Now imagine you are a player just getting to level 50 and above (and yes, they exist). Why make the game harder for them, just so those of us with lots have a new "sink"? Who cares how much is in storage? I'd rather see something NEW for us to spend it on.

    Quote Originally Posted by Perwyn View Post
    ...current usage of coal for a level 6 smelter is 96, changelog states coal usage for level 6 smelter is 96. No change.
    I think you are correct on this as it relates to the platinum smelter. That said, making 2 swords WILL still take twice the coal of making 1 sword.

  8. #38
    Mayor Perwyn's Avatar
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    Quote Originally Posted by Eriond View Post
    I think you are correct on this as it relates to the platinum smelter. That said, making 2 swords WILL still take twice the coal of making 1 sword.
    Thank you. That's the most important fact to be highlighted here. Coal usage by the smelter itself (or swordmaker for that matter) does not double. While it's true that 2 swords use twice as much coal, that can be mitigated by throwing a rainbow snow on a plat swordmaker. So now twice as many swords are being produced as when a steak buff is used and the cost hasn't increased.

    Quote Originally Posted by Eriond View Post
    Now imagine you are a player just getting to level 50 and above (and yes, they exist). Why make the game harder for them, just so those of us with lots have a new "sink"? Who cares how much is in storage? I'd rather see something NEW for us to spend it on.
    Speaking only for myself, when I finally get tired of being notified of my storage being full after every YWC I run, I put out trades of plat ore for copper at a 1:1 ratio. Anybody low level that needs plat ore can afford my trades. If people were to trade plat ore for it's actual value (very little) there's no problems for lower levels. Heck, if it really does pose a problem for some, enterprising lower level players can offer coal for plat ore for that matter.

    I have no idea why BB did this the way they did, starting with dropping so much plat ore in loot to begin with. BB has a history of doing 3 or 4 really brilliant things while at the same time doing something totally stupid and tossing a banana peel beneath their own feet. Maybe this is just history repeating itself. But overall, this change isn't that big of a deal. And it might spark a little needed activity in TO in the long run.
    "Very little is needed to make a happy life; it is all within yourself, in your way of thinking." ~ Marcus Aurelius

  9. #39
    Noble Eriond's Avatar
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    Quote Originally Posted by Perwyn View Post
    that can be mitigated by throwing a rainbow snow on a plat swordmaker. So now twice as many swords are being produced as when a steak buff is used and the cost hasn't increased.
    Hmm. In that case, I will be sending you trades of steak buffs for rainbows, 1:1.

    Quote Originally Posted by Perwyn View Post
    Anybody low level that needs plat ore can afford my trades.
    I think platinum ore just increased in value. Might have even doubled.

    Quote Originally Posted by Perwyn View Post
    BB has a history of doing 3 or 4 really brilliant things while at the same time doing something totally stupid and tossing a banana peel beneath their own feet.
    IMO, this "update" is a giant banana peel, minus the 3 or 4 brilliant things.

  10. #40
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    Quote Originally Posted by eriond View Post

    imo, this "update" is a giant banana peel, minus the 3 or 4 brilliant things.
    rofl

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