I didn't even finish the event achievement this time around. I think it is the first event since I was a newbie that I didn't bother trying to complete the achivements.
The snack stand is a nice idea, but terribly implemented. Why make me find two (getting harder to come by) building slots for them? Why can't I just upgrade it like other buildings? 1.5 days to create 1 buff (and that's if I am lucky enough to have both snack stands)? If it were a rainbow I'd almost understand. But this isn't even as good as that. I may send those buildings to star after a while if they aren't adjusted in a future maintenance. We can get better efficiency out of RPH with other buffs right now.
Ditto with the footie pitch. Just let us upgrade the existing. I now have 4 slots taken up that could very feasibly be 2.
I also like getting drops from adventures, but there was no incentive to run any. Drop rates were awful for the time investment. One of the recurring trends I've seen over the last few events is a migration away from events that encourage player interaction. I get it that BB wants to revamp the co-ops and try to get people playing them, but the reality and nature of this game and the current player base is that it is much more difficult to find 2-4 players online at the same time who want to do a co-op than it is to run a 2-3 player adv and sell it as a loot spot at the end. Not BB's favorite thing and nothing they ever designed the game to be, but it works, the player base likes it, why try to prevent it from happening? You even (failed miserably) to try to build a fake event around these adventures being used like this.
Stop trying to fix what is broken. Give us good drop rates, allow us to have 1 or 2 3-person adventures (BK is just fine to mine for events--really!) to build around in addition to the co-ops. It is also a great way for new players to build XP and economy when they're trying to gain a foothold in this game.