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Thread: suggestion: individual army buffs

  1. #1
    Recruit
    Join Date
    Jan 2014
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    16
    World
    Zeus

    suggestion: individual army buffs

    This suggestion would incorporate the existing code to buff buildings.

    When more code is added, armies can now be individually buffed.

    The process would add enhanced layers of gameplay and many more options for existing adventures and buildings. Here are some examples.
    1) a buff to add +1 attack to certain units
    2) a buff to add a X% damage shield to the army
    3) a buff to add +1 defense, +2, +3 defense to units
    4) an individual speed buff

    For example, the 3) buff would be "light armor" "medium armor" and "heavy armor"--adding plus 1,2,3 respectively to the hp of the troops or to their defensive rating. These buffs could come with negatives as well such as "heavy armor" plus 3 HP to all troops but a -15% to all movement speed.

    Next, such buffs could create a whole line of interesting buildings and options:

    1) armories and shield makers
    1.1 a lancer blacksmith to add plus 1 damage to mounted units
    1.2 shield makers for extra defense
    1.3 elf fletcher for magical arrows

    2) elemental buffs like alchemy shops, wizard laboratories
    2.1 fire wizard lab adding flaming weapon buff
    2.2 enchanter lab adding charming buff which gives back 1-3% recruits to your army
    2.3 illusionist tower adding a buff which causes enemies to miss and reduces their accuracy

    3) the herbalist workshop
    3.1 adds a buff which is a healing potion to reduce losses

  2. #2
    Administrator
    Join Date
    Oct 2017
    Posts
    1,134
    World
    Zeus
    Those are some interesting buff ideas.

    -BB_Odhran

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