Reply to Thread
Page 2 of 2 FirstFirst 1 2
Results 11 to 17 of 17

Thread: [Feedback] Changelog 20.11.2018

  1. #11
    Recruit
    Join Date
    Mar 2014
    Posts
    3
    World
    Ares
    why does the weekly challenge not open for me

  2. #12
    Noble
    Join Date
    Dec 2016
    Posts
    256
    World
    Zeus
    The building highlight mechanic when buffing no longer works as intended.
    Mad scientist.

  3. #13
    Settler
    Join Date
    Nov 2014
    Location
    Romania
    Posts
    249
    World
    Zeus
    This was not on Dev's Diary of Changelog: all adventures prices on merchant adv tab are increased, almost doubled

  4. #14
    Noble
    Join Date
    Oct 2016
    Posts
    308
    World
    Ares
    Quote Originally Posted by SSSecretSquirrel View Post
    The building highlight mechanic when buffing no longer works as intended.
    Indeed. I buffed my whole island earlier and many of the buildings that were unbuffed not only stayed dark when they should have been lit up, but could not be buffed at all unless the buff was place in a specific corner of the building

  5. #15
    Noble
    Join Date
    Dec 2016
    Posts
    256
    World
    Zeus
    Adventure prices in Merchant got changed back with hotfix.
    Mad scientist.

  6. #16
    Recruit
    Join Date
    Dec 2012
    Posts
    32
    World
    Zeus
    Possible fix for the obvious balance issue with Weekly Challenges: Make them actually "weekly," as in one per week.

    Currently it is simple for a level 46-55 player to earn WAY more tokens than a level 66+ player, while spending less time, less resources, and generally less effort. The only thing that even slows them down (provided they have enough explorers to do the search patterns in a single sendout) is access to Heart of the Wild scenarios. Once those go into the guild shop in just over a month, many 46-55 players will be collecting 100 tokens per week, while the 66+ players will STRUGGLE to acquire 50 per week.

    If you could complete one and ONLY one weekly challenge during a particular week, then there would be no need to balance the effort/resources involved in these challenges. Higher level players would expend more time and resources per token, but would ALSO be able to acquire more tokens per week, thus balancing this feature in a logical way.

  7. #17
    Veteran General
    Join Date
    Jul 2014
    Posts
    642
    World
    Ares
    Quote Originally Posted by Raega View Post
    Possible fix for the obvious balance issue with Weekly Challenges: Make them actually "weekly," as in one per week.

    Currently it is simple for a level 46-55 player to earn WAY more tokens than a level 66+ player, while spending less time, less resources, and generally less effort. The only thing that even slows them down (provided they have enough explorers to do the search patterns in a single sendout) is access to Heart of the Wild scenarios. Once those go into the guild shop in just over a month, many 46-55 players will be collecting 100 tokens per week, while the 66+ players will STRUGGLE to acquire 50 per week.

    If you could complete one and ONLY one weekly challenge during a particular week, then there would be no need to balance the effort/resources involved in these challenges. Higher level players would expend more time and resources per token, but would ALSO be able to acquire more tokens per week, thus balancing this feature in a logical way.
    It really depends on your island and if you burnt through all your adventures last event - the people who did not aren't having problems. There are some players in that 46-55 range who are having problems doing one as well - the players you know are probably around 54-55 and have been around a while so have the other adventures.

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts