Originally Posted by
Raega
Possible fix for the obvious balance issue with Weekly Challenges: Make them actually "weekly," as in one per week.
Currently it is simple for a level 46-55 player to earn WAY more tokens than a level 66+ player, while spending less time, less resources, and generally less effort. The only thing that even slows them down (provided they have enough explorers to do the search patterns in a single sendout) is access to Heart of the Wild scenarios. Once those go into the guild shop in just over a month, many 46-55 players will be collecting 100 tokens per week, while the 66+ players will STRUGGLE to acquire 50 per week.
If you could complete one and ONLY one weekly challenge during a particular week, then there would be no need to balance the effort/resources involved in these challenges. Higher level players would expend more time and resources per token, but would ALSO be able to acquire more tokens per week, thus balancing this feature in a logical way.