
Originally Posted by
Mister_Blister
The economy of this is pretty much unsustainable for the high level players, due to the 3 Temple of Wisdom quest.
In order for this to occur, you need to have the following happen in the server population (on average)
Find 24 Woodcutters (searches/BLT loots)
Run 24 Woodcutters (get 4 each of 1st, 2nd, 3rd thief adventures).
Run 4 2nd thief (get 2 Wisdoms from 8 loots at 25%)
Run 4 3rd thief (get 2 Wisdoms from 4 loots at 50%)
Run 3 Wisdoms. Quest complete, 1 Wisdom remains.
That is a lot of work that needs to go on just to get one person's challenge completed. More than even any high level player can do totally on their own on an ongoing weekly basis. So they will be relying on obtaining wisdoms (or maybe 2nd/3rd) from those lower than 66. But considering that every week, successful or not, about 1/4 of the high level population will be tasked with trying to get their 3 Wisdom adventures. The population of the server as a whole will likely not be able to keep up with this overall demand. And that doesn't even include the fact that those players under 66 will probably not be interested in surrendering all their Wisdoms to feed the needs of the top level players.
This narrow focus on a single adventure that takes a huge amount of effort simply to cause it to come into existence will eventually cause that weekly challenge to be summarily skipped most of the time because there just aren't enough of them server-wide to make it happen.
So we'll have to get our tokens from the other three possible challenges.
Oh, wait, one of them requires a Sinbad and the Besieged city? Mathematically, Treasure of Knowledge is equally as difficult to obtain as Treasure of Wisdom and Besieged city is a 25% drop from Knowledge, so Besieged is at best four times as difficult to obtain as Wisdom. Add in the distaste factor (Knowledge is so troop and time heavy that most players avoid it when possible) and the number of Besieged adventures that appear server-wide is going to be way less than the Wisdoms.
So, top level players now have 2 of the 4 weekly challenges that will need to be skipped most of the time due to lack of available adventures.
At least Storm Recovery is somewhat readily available although expensive to run. And Whirlwind is easy and available; it's just annoying.
So we top level players have 2 of our 4 weekly challenges that will need to be skipped on a frequent basis due to the lack of access to the required adventures. Great!
And looking at some of the lower level requirements I see a number of adventures that must be run in multiples but are only available from adventure searches that have miniscule drop rates. Let's see, 3 heart of the woods at 1% = 300 adventure searches on average for that weeks challenge.
The math shows that there simply will NOT be enough of these adventures available, especially once current stockpiles of them are used up, for all the players to have a chance at their weekly challenges. But what does this mean for the players, and the game overall?
Two things will happen.
One) Some players will get aggressive to get what they need. And this will result in economic conflict in the trade office as everyone goes after the adventures that are now always in demand and always in perpetual short supply. As trade wars intensify for these scarce commodities, interpersonal conflicts will arise.
Two) some players will simply give up on weekly challenges, being too frustrated by the requirements to obtain (and the associated hassle, uncertainty, conflict, and drama) such specific adventures from a small availability pool.
Neither having players at each others throats for access to a scarce item nor having them being totally frustrated by being unable to participate in this feature is good for the overall health of the game.