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Thread: [Feedback] Dev Diary Weekly Challenges & Training Grounds

  1. #71
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    Quote Originally Posted by AstrumLuxLucis View Post
    ...which is already happening, less than 48hrs into the 'upgrade'. I can only imagine that it isn't likely to improve over time.

    Possible fixes:

    1) (this is the biggie) Eliminate the requirement for a specific named Adventure/Scenario. Replace with requirement for a class or category (ie Ali Baba, Scenario, L26+/etc, Co-op, and so on).

    2) Increase the timeframe to (for example two or three weeks) and allow 0-2 or 0-3 'Weekly' Challenges to be running at once, each with their own countdown. So they 'start' once per week, but players have longer to finish each one within the 168hrs.

    Personally, I'm a fan of combining the two, because at this point the alternative (ie status quo) is most players simply skipping the Challenges altogether.
    I am almost finished my second challenge already - I don't care if they extend the time frame but I like being able to do them one after another and I would hate to see that disappear because they made changes allowing for people to do more than one at once.

    I do agree with your first point, there really needs to be some choice. Personally I would like to see the co-ops removed from this since the timing required to get people will only get worse at things go on.

  2. #72
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    I cannot comply to quests assigned to earn Tokens...not only have I lost Gems for the first quest..."Delegate" masses of troops that I can use to earn much more XP than I was given, in the second quest line...and the 100's of thousands of resources now lost...and then...then...now...I have to run 3 ToW adventures...which I don't even have 1...and not paying 120k gold coins to obtain...so until this is changed...it will fade into PvP mode and ignored...
    Lord_Sheffield WYTCH KING

  3. #73
    Noble Eriond's Avatar
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    I wish I had 3 ToW's to run ... but I just ran all the ones I had and could buy during Halloween.

    Outside of that, the ROI is so bad ... yeah, I think I'm done with these for now.

  4. #74
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    Lucky you guys even get to experiment with it.
    I did not get a ship and I can not run any challenge.
    BB informs me they are aware of the issue and it will be fixed in the next deployment, with no specified date.

    However, having looked at the challenges and read the comments, it is probably moot as I likely will not do any challenges until the cost-benefit ratio is balanced in favor of FUN.

  5. #75
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    Oh. That's the ship people have been talking about? Yeah, I'll do that for a bit of XP.

    I'd gladly run Heart of the Wood. If I had any. I only run very long searches.

  6. #76
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    I did 1 ship run, then spent several minutes trying to figure out where the heck i get a knapsack from -- as it said 0/0 .. giving the impression needed to give one... (i suppose it should have said 0/1 but either is confusing if it wants NONE at all)... i finally asked around (after seraching star, stores, ph, rph etc) to just ignore it and click the yellow arrow.. next quest.. which wanted a stupid amount of fittings used up... and i am now ignoring that quest....

    based on everything i'm seeing.. most i'm going to get out of this is that 1st 43k xp... cause i'm not doing this ship thing again.. the quests are ridiculously expensive...

    Then i read others are having to find .. multiple copies of difficult to find adventures like wisdom etc (LUCK drops). when bb assured us no 'luck' was involved.. anyone with any experience w/ the RNG here knows you need a horseshoe taped to your pc to get any good out of it. and then .. whirlwind.. ya know its not easy to get people to do whirlwind... or any co-op.. soo luck again.

    all in all.. these quests are 100% fail.. imho...
    thanks for trying.. try again please.

  7. #77
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    Zeus
    For me this is crazy. Let me just discuss water. The various stages require in excess of 300k water. This doesn't include indirect water costs from beer and bread. With my 9 lvl 3 water mills and my other normal watermills I produce 168k per week. Just to deal with the water needs I would need to spam wells all over my island, keep my watermills buffed 24/7. And that's just the water.

    If you increased the payoff by a factor of 10 maybe it becomes worthwhile.

  8. #78
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    can you please put an option to remove the ship, the quest builds in the PH, and the quests in the quest list? since i am not going to do any of them (as is the entire guild from what i can tell) they really annoy the heck out of me being there. wasted code, space, and prolly contributes to the lag.

    #stillverysad

  9. #79
    Mayor RonEmpire's Avatar
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    I 'semi-agree' with what you're saying for changes. But Ali Baba is also NOT an easy to obtain adventure. (not for me anyways) That's too specific. It's not available for map fragements.

    Doing a Quest of specific difficulty is reasonable. It's generic enough.



    Quote Originally Posted by AstrumLuxLucis View Post
    ...which is already happening, less than 48hrs into the 'upgrade'. I can only imagine that it isn't likely to improve over time.

    Possible fixes:

    1) (this is the biggie) Eliminate the requirement for a specific named Adventure/Scenario. Replace with requirement for a class or category (ie Ali Baba, Scenario, Difficulty 9+/etc, Co-op, and so on).

    2) Increase the timeframe to (for example) two or three weeks and/or allow 0-2 or 0-3 'Weekly' Challenges to be running at once, each with their own countdown. So they 'start' once per week, but players have longer to finish each one than the current 168hrs.

    Personally, I'm a fan of combining the two, because at this point the alternative (ie status quo) is most players simply skipping the Challenges altogether.

  10. #80
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    Quote Originally Posted by RonEmpire View Post
    I 'semi-agree' with what you're saying for changes. But Ali Baba is also NOT an easy to obtain adventure. (not for me anyways) That's too specific. It's not available for map fragements.

    Doing a Quest of specific difficulty is reasonable. It's generic enough.
    I only send out two explorers on adventures searches and I have enough ali babas to keep me busy and I usually do about 10 a week. WC aren't that hard to come by and they are also easily available from trade office for less than 5k most times.

    Plus they are already using a restrictive type of quest difficulty. For 56-65 you have adventures with difficulty of 10 and for 66 above you have adventures with difficulty 10 and 13. If they just kept these difficulties you would still be stuck with ali babas.

    Increasing the drop rate of the adventures required is probably needed though over the long term.

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