Originally Posted by
KingHomer
Okay, I will probably do these for a while. Turns out I like tokens. The required update is not rocket science even, since the hard part (weekly mechanic) is already in place.
Suggestion. Copy each of the existing four chains four times, so you create sixteen additional quest chain options for each level. Keep the resource sink, troop sink requirements what they are today. But, for the copies, offer sixteen new combinations of scenarios, coops, and adventures. Make at least one choice that says "run any two scenarios" (for lower levels) and "run any four scenarios" (for higher levels). Give us a "run any coop" (lower levels) to "run any three coops" (higher levels) so we can run the quick/fair ones like Tomb Raiders and Siege where you don't have to wait for your co-adventurers to finish. Make some specific adventures, and some "run any three from this list: ____" versions. Use all available adventures that are reasonable to obtain, that pretty much only excludes really hard to get follow ups (Old Friends, Motherly Love). If it only came up 1 in 20 quests, I would even be happy to see "Run 1 Ali Baba and the freaking Princess" in there.
Edit - and since we know you can track this, you can keep track of the options across all servers for a few months, take the one on average completed the fastest and make it harder/different. Take the one failed or allowed to expire most often and make it easier/different. Lather. Rinse. Repeat. We just need more choices.