Originally Posted by
Elgin
You created a unique item that everyone wants: tokens
Then you created Challenges as the only way to get that unique item.
Then you offer these Challenges every week.
But the Challenges were specifically designed so that they "aren't something for everyone."
The expectation is now EVERYONE should be able to get SOME tokens each WEEK.
Otherwise people will feel cheated by the game.
If the tokens were not unique, it would work.
If the challenge were quarterly or monthly, it would work.
If everyone could get some tokens each week, it would work.
It doesn't work to offer a unique item everyone wants, every week, and then say it's not for everyone.
This creates frustration and resentment.
The measure of success should be: Everyone gets some tokens each week, with some effort.
There are a whole range of possibilities between the current implementation of Weekly Challenges, and something "you would click through in a couple of minutes."
Design the Challenges in stages with increasingly difficult tasks.
Tokens are awarded for each stage.
As the tasks get more difficult, you get more tokens.
But if you only partially complete the Challenge, you at least get some tokens.
The obvious solution is make the final tasks and stages the rare adventures, and time consuming resource and troop production.
Thank you for your consideration.