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Thread: [SUGGESTION] Mayoral Skill Tree

  1. #1
    Noble
    Join Date
    Oct 2016
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    308
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    Ares

    [SUGGESTION] Mayoral Skill Tree

    How about a skill tree for the mayor. You click on your avatar in the top left corner and a skill tree comes up. This tree has skills that enhance your island life. Potential skills I have thought up thus far:

    Buffmaster: (Top Tier Skill - 1 codex) Increases the duration of all buffs dropped on home island by 1.5x (so same as if friend drops; only works on buffs that have the friend drop bonus)
    Aunt Irma's Apprentice: (Top Tier Skill - 1 codex) Increases Potency of all buffs dropped on home Island by 1.5x (so 100% becomes 150%, 200% becomes 300% and so on; does not work on premium tokens, barracks buffs or rainbow snows)
    Play it Again: 10% chance map gets refunded after use (have 10 woodcutters, use 1 and reduces to 9, skill activates and you get the map back to make 10 but still have the adventure active)
    Double Time: Settlers travel to/from storehouses 25% / 50% / 100% faster
    Long Road Home: Troops not assigned to a general at the end of an adventure take 1 hour / 30 minutes / 15 minutes to return home
    Like Sardines: Total population Cap increases by 5% / 10% / 15%
    Pile it Up: Total storage cap increases by 5% / 10% / 15%
    Pull Together: Decreases building upgrade times by 10% / 25% / 50%
    Tighten that Belt: Decreases building upgrade costs by 10% / 25% / 50% - does not affect token costs
    Keen Eyes: Collectibles appear highlighted for 15 seconds / 30 seconds / 1 minute when first appearing
    Scavenger: Total collectibles spawned increases by 1 / 3 / 5 - does not affect event collectibles
    Look Harder: Number of collectibles picked up increase by 1 / 2 / 3 (so instead of getting 2 banners you would get up to 5 - does not affect event collectibles)

  2. #2
    Good Citizen Award Recipient Domesday's Avatar
    Join Date
    Oct 2012
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    223
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    Ares
    Very interesting. TSO should be intrigued to keep book production going (as many players have fully booked gens etc.) I suspect the book costs should be greater at each level than that of gens/geos to represent the permanent magnitude of change on the home island some of your skills represent, but I really like this concept.

    Well done. I wouldn't be surprised to see some iteration come about one day. Much better concept than the old abandoned guild trade/warehouse! 'Gratz!
    Domesday
    Guild Leader Emeritus
    Sammy's Lost Legion
    "I hope for nothing. I fear nothing. I am free."
    Nikos Kazantzakis

  3. #3
    Administrator
    Join Date
    Oct 2017
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    Zeus
    Great idea! I will be sure to pass this along to the team for further review.

    -BB_Odhran

  4. #4
    Recruit
    Join Date
    Dec 2012
    Posts
    32
    World
    Zeus
    Quote Originally Posted by Trialgame View Post
    Aunt Irma's Apprentice: (Top Tier Skill - 1 codex) Increases Potency of all buffs dropped on home Island by 1.5x (so 100% becomes 150%, 200% becomes 300% and so on; does not work on premium tokens, barracks buffs or rainbow snows)
    I like the overall concept, and there were lots of great skill ideas there, but this particular skill would probably need to be scaled down to a linear +50% base output to all buffed buildings, at the most. Just consider what happens when elixirs and machine oil are +600%. It would probably need to exclude zonewide buffs as well, if some version of this skill were to be implemented. Just my two cents.

  5. #5
    Mayor
    Join Date
    Jul 2013
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    ontario, canada
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    1,410
    World
    Ares
    Great idea.. love your concept names too

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