I'm very excited about this news! It's great that you acknowledged feedback and made adjustments - THANK YOU! Looking forward to start doing Weeklys again.
I would think, work on problems and glitches before adding new content. just my opinion
When this was first introduced I did 1 just to see what it was like and instantly deemed it not worth it.
Without more information you cant realy ask for reliable feedback as there is really nothing to give feedback on apart from something might happen but I am not telling you specifics.
With more specific information we could give more valuable feedback.
I tried a couple of the weekly quests when they first came out, but the rewards (17 tokens - compared to resources expended). There's better ways to get experience so their only benefit is tokens. Recently, I did one because I needed to get rid of some scenarios. I'm glad you're considering making adjustments in increased tokens and choices for quests. I'll have to wait and see. Right now I just ignore weekly quests.
Well BB_Alex, if you ask us for a straight answer, then we shall say that, as far as we can see, looking at it by and large, taking one thing with another in terms of the average of opinions, then in the final analysis it is probably true to say, that at the end of the day, in general terms, you would probably find that, not to put too fine a point on it, there probably wasn't very much in it one way or the other as far as one can see, at this stage.
It's a nice start, but the main concern (at least for me) wasn't addressed. I no longer even start "Kingdom Defense" quest line because of the Whirlwind co-op demand. My gaming time is restricted by real life too much to twiddle it away trying to get 4 available players late at night for a Whirlwind. I also don't start the other quest lines if I don't already have the needed 1st or 2nd Thief advs on hand. While making those available for frags is helpful, MORE helpful would be allowing us to chose from 2 or 3 advs, and not necessarily do 3 of the same. And there should always be an alternative to a co-op.
totally love SirPool's answer and agree with CoffeeCat as well. Hate the Whirlwind adventure, hate it even more in the weekly. We'll see what finally shakes out.
Why run the weeklies?
Sir Humphrey Appleby clearly explains it here ...
Spoiler
I am pretty sure that is what Alex and Odhran are talking about.