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Thread: [Feedback] Dev Blog Valentine's Event 2020

  1. #21
    Settler
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    Quote Originally Posted by kzar View Post
    I agree that cooperation should play a bigger part in the game. That's what makes MMO games fun.

    The problem is that the Coop mechanics is a disaster.
    Not just 'the' problem, but *THE BIGGEST* problem with any Event/Challenge/etc that requires Co-op adventures, especially ones with a shortened timeframe. PvP and Co-op are two of the worst aspects of this game and one that many players simply avoid. Until that issue is fixed, making Co-op a requirement for success is forcing players to beat their heads against their keyboards when they should be able to enjoy their gaming time.

    Not all of us sit in front of our computers all day gaming. Not all of us can find people willing to run Advs at our level in our time online.

    Sure, give a bonus for Co-ops, but make it so players can still see a similar level of success with multi-player Advs if they're willing to run enough of them.

  2. #22
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    I guess 44% more clicking for 27% more resources is not too bad if you look at it that way, ignoring that the double/triple/sextuple results should be producing far more. One silver lining is that medium is now the best option, and there is zero excuse to do short unless you really need a quick search. I refused to do that last year anyway because it's just too much.

  3. #23
    Mayor Perwyn's Avatar
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    Lakeside Treasure is a fast & easy 2 person co-op with a small map and low losses. If you can arrange to run some with a reliable and fast partner the payout's among the highest available. (I avoid Whirlwind like the plague.)
    "Very little is needed to make a happy life; it is all within yourself, in your way of thinking." ~ Marcus Aurelius

  4. #24
    Mayor Perwyn's Avatar
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    Quote Originally Posted by Gwalben View Post
    I guess 44% more clicking for 27% more resources is not too bad if you look at it that way, ignoring that the double/triple/sextuple results should be producing far more.....
    Believe me, I wish the drop rates were still the same as last year. With all these new explorers I could get everything I want plus another half dozen things I don't really need in about 8 days and be done with this event. Unfortunately, BB is not gonna let me do that. That Proof of Love Bundle was the first thing on my list. Till I realized the drop rate got nerfed. Probably won't be getting it.

    Every event so far it started out looking grim, but turned out that I still got everything I wanted. This might be the first time I don't even come close, or it might not. Like I said in an earlier post, gonna reserve judgement until after the event.

    When I really stop to think about it, I hardly use iron anymore so don't need an Endless Iron Mine and I can't remember ever thinking to myself “Dang, I wish I had a 2nd Anselm”, so there's no sense in me spending from now till the end of the event in a permanent state of heartburn because I probably can't get something for free that I don't even really want anyway. If I did really want the bundle, then I'd have to choose between it and I don't know, 7 Water Mansions? Do I really need those either?……
    "Very little is needed to make a happy life; it is all within yourself, in your way of thinking." ~ Marcus Aurelius

  5. #25
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    Depends on your goals. I think I probably want a minimum of 40-50k, ignoring any population buildings, non-explorer specialists, and buildings that aren't new. Farms produce about 1k per day max, without getting into what potential the love tree may hold, which I don't think I'll realize until late in the event, if at all. I'm not sure how the math on explorers works out over the course of a full day, but even even with last year's explorer returns, I couldn't get everything in a week.

  6. #26
    Soldier Ensign_Garak's Avatar
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    Wondering about the Love Tree, for those who have checked it out on Test. Is it essentially a Christmas Market with a 1000% top-tier buff, or is there some other way to describe it? Thanks to anyone who can provide some feedback. -EG

  7. #27
    Mayor Perwyn's Avatar
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    Yes, it's kind of like the Christmas Market, but unlike the Christmas Market, the cooldown is long and the buff is short. Also, unlike the Chritmas Market it's a 1x1 footprint, like a deco or a Storage Tower, so can sneak it into tight spaces.

    The buffs are 600% for 4 hours. 800% for 5 hours & 1000% for 6 hours. The cooldown with one tree is 5 days. Two trees is 2-1/2 days. Three trees is 1 day & 16 hours cooldown. The cost for three trees including upgrades to one of them is a little over 9,000 flowers. Limit on test is 3, Wiki says limit 1, will likely be limit 3 during the event.
    "Very little is needed to make a happy life; it is all within yourself, in your way of thinking." ~ Marcus Aurelius

  8. #28
    Settler
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    I had been expecting the Valentine's event just to be a small event, not like Easter, Halloween and Christmas. I've really enjoyed the Lovely Explorer, and the Charming Geologist, and had really just hoped I might be able to pick up one more of each.

    And then you guys introduce what looks like a game-changing Chocolatier which finally lets players produce effective buffs for provision houses and bookbinders. It strikes me as being an imperative to have, but looking at the numbers, I feel like I'll be lucky to get that item and nothing else. I can't even seem to trade for event resources in the trade office anymore because of the increasing gap between high level players and mid to low level players. Going through great efforts only to accomplish hardly anything just makes the whole game feel hopeless and depressing. I didn't used to get this depressed playing this game.

  9. #29
    Soldier Ensign_Garak's Avatar
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    Thanks so much for the detailed information, Perwyn!

  10. #30
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    A few things that bother me about this 'explanation':

    1. You say that you feel that the new buildings are powerful and as such are meant to feel unique and rare hence why the costs make them difficult to obtain. However, I can't help but feel that you guys are, immediately after the event, going to turn around and sell them for gems in infinite quantity. This makes them neither rare nor unique and as such that reasoning becomes rather hard to believe.

    2. "Teamwork". Now I get this is Valentine's and so you want people to work together to succeed, however almost NO event currency whatsoever comes from working with other players. We get flowers from explorers and our farms and both of those do not depend on others. The only thing we get from working with other people is refills from adventures, and regardless how many refills we get our farms will never produce more flowers than normal. We could theoretically avoid others entirely by playing multiplayer adventures and just finishing them alone to get the refills and keep our farms going that way till the end, and would get exactly the same number of flowers as if had we played with others. Telling me that you reduced the explorer return to enhance cooperative spirit is preposterous.

    If you guys really wanted to have us work together then I would suggest removing the farms entirely and just give the event currency from the selected adventures (similar to Easter). This way we could get some from grinding on my own but the more lootspots we take/trade or co-ops we do, the more flowers we would get. Plus I guarantee the players would vastly prefer that setup to the refills. Another suggestion to this effect would be awarding flowers for buffing your friends buildings (up to say 100 max flowers a day or something).

    I appreciate the work you guys do and am looking forward to getting what I can out the event, but please keep in mind that making it more challenging does not necessarily mean making it better.

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