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Thread: [Feedback] The future of TSO

  1. #41
    Settler Mouldy's Avatar
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    How about we can settle more islands.

  2. #42
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    It would be nice to have a private trades tab (in the trade office) for guilds and their respective members.

  3. #43
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    Please add a option to send all explorers or at least all explorer types on treasure/adventure searches at one time.

  4. #44
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    Congrats on 10 years. I see a lot of good ideas being talked about and hope a few of them might be implemented into the game. Biggest idea being talked about that i would like to see in game is away to send groups of explorers out in groups. Don't always have the time it takes to send out 50+ explorers so sending out as a group would be a big help. Hope to see this game around for a few more years.

  5. #45
    Settler Mouldy's Avatar
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    Something like FOE antique dealer were we can exchange unused stuff. Especially untradeable buildings and specialist.

    Move groups of items to the top of the queues instead of one at a time. When you have 30 tomes to move it's tedious.

    make buff buildings stackable or mergable and change there look as you stack like leveling up normal buildings. Buildings like the oil mill, after so many stacks becomes an oil refinery with all six buffs. Or make them 1x1, I have a ton of buildings I can't place. I'm certainly not using a oil refinery. the sick bay is 1x1.
    Last edited by BB_Trafffer; 09-10-20 at 01:05 am. Reason: double post

  6. #46
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    Quote Originally Posted by Mouldy View Post
    make buff buildings stackable or mergable and change there look as you stack like leveling up normal buildings. Buildings like the oil mill, after so many stacks becomes an oil refinery with all six buffs. Or make them 1x1, I have a ton of buildings I can't place. I'm certainly not using a oil refinery. the sick bay is 1x1.
    +1000 fantastic idea. Having to get multiple buildings just to increase production speed is bad for both parties. We lack the land to place more and they miss out on people getting more...because they lack the space to place them. Letting the buildings "merge" is an absolutely fantastic idea.

  7. #47
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    bookbinder queue

  8. #48
    Recruit Metsalplix's Avatar
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    Quote Originally Posted by Star_Lord View Post
    I think the game has been getting really monty hall in the last 2 year with events having 3 gens & 4 explorers & 3 Geo's each event, plus it seems more of a money grab with so many things for sale.
    When we move over I think it would be good if it was rained in a bit so that you can only bring over a dozen of each. When you have events it would be nice if an average player can realistically get 50% of the items offered, so heavy players can get 100%, it's is annoying when your spending 8 hours a day here for 3 weeks and you still can't get half of what is offered.
    I couldn't agree more. It's like you have two personalities battling for control of the game. One wants to make it fun but have to work at it and the other says "just give them everything, for a price." It's so contradictory.

    You raised the level limit and used ridiculously large xp amounts so that it would take people a long time to reach the new levels, but then you added new troops and new generals and new adventures that gain huge amounts of xp. So you effectively counteracted your own design.
    You are worried about people having excessive amounts of accumulated resources and then you create new buildings for nearly every chain that produce goods at ridiculous speeds.

    People complain for years about broken things "in game" and you devote all of your resources to creating new content rather than fixing what is there.

    If you have no intention of fixing the old adventures to make the useful, just delete them already and take out all of the guild quests and things forcing people to do them. No one wants to search for people in trade tab all day so they can find enough people to do two Whilrwinds because people don't like that adventure to start with.
    Delete PvP entirely, it is a completely failed idea.

    Buy a copy of the 1978 Advanced Dungeons and Dragons Dungeon Master Guide and read the section on "Game Balance."
    All hail Gary Gygax!

  9. #49
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    Thumbs down

    Quote Originally Posted by Star_Lord View Post
    ... with events having 3 gens & 4 explorers & 3 Geo's each event, ...
    When we move over I think it would be good if it was rained in a bit so that you can only bring over a dozen of each.
    Emphatically, No. This game is not a competition between players and there is no reason to penalize folks who have gathered more gens/explorers/geos than other people.

  10. #50
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    Esp with the Explorers. For the love of the game, PLEASE, PLEASE, PLEASE implement mechanics that make it where we can send out groups of explorers on tasks rather then having to do several clicks on each.and.every.single.one. of our explorers. Some of the long timers have well over 60 explorers. A suggestion on how it could work. Make the mechanic where we select a search type & length. Then a list of all eligible explorers for the search come up. And we then select all expos we want to send on the particular search

    However, we must be able to save this grouping somehow, otherwise, each time they go out, I am STILL clicking on each gen one or more times.

    I basically stopped playing regularly because of the 'too much clicking' mechanics in the general, explorers, buffs, and other areas of game. My brain kept arguing with me "This is like work!"

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