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Thread: [Feedback] The future of TSO

  1. #61
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    I feel you need to look at, as I just did, the age of the players that are responding. There are a few that played closed beta and a few that started right after open beta started. The people that played then have made it so players can start and in months be at level 50, which took us years, and working together to learn this game. It seems that is being lost and so many have no clue how to play this game, which cool if that works for them. I would like to see a little more focus on slowly moving up again and actually learning this game, not just begging a high player to give them the resource to finish a quest.

    I agree the changes from 2011 to today is huge.

    I personally would love to be able to say send all explorers out for a 24 hour search, at once. I do not believe anyone ever thought we would end up with so many explorers, generals, or geologists.
    I would also suggest a hidden star tab, where we could put items/specialists we do not use anymore.
    As always more and new adventures is always a good thing too.

    Thank you for working on the flash issue and congrats on 10 years!

  2. #62
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    Challenges don't challenge in this game, they just require a ridiculous amount of patience or actual real world money. If you solved your money issue in some other way(subscription) than trying to get us to buy gems all the time, then maybe you could actually put some of your developmental brain power and resource to making the game more interesting and actually mentally challenging instead of just finding ways to do more of the same within the boundaries of this platform, to generate your income. For instance, who decided that during this community event, ventures which are limited to one player action would be the forte of the celebration rounds? This is a community event, why would that requirement not be with multiplayer adventures of some sort? Why is the one thing in a community event that is communal is that we are all contributing to the same pot, but nothing else? The future development of this game has to be a focus on the actual development of the game, which will bring more players, and not on what seems to be an attempt to get what you can in case it all ends. There is so much potential that this game idea has, which creative minds could deal with nicely.

  3. #63
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    I play both on Linux & Windows systems. I would like the dropping of Flash and better support for High DPI monitors! I have to "downgrade" my display settings in order to see the game - or hook up my laptop to a 1080p display. If this was a Windows only game, I may not continue - most of my personal computers run Linux 90%+ of the time.

    Having the game on a phone or tablet (Android) not sure if it adds anything for me - the game really needs a decent screen. Chromebook might be OK.

    I wish the game would allow one to cancel buffs (esp. in this event) w/o resorting to a anti-buff.

  4. #64
    Settler Graywolf's Avatar
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    Quote Originally Posted by LordMadmax View Post
    If there is any installer, then you will still be able to play from home after work like many.
    And those that work from home on work assigned laptops? What do they do?
    (There's more of them out there then you might think)

    • " Nothing is foolproof for a sufficiently talented fool. "

  5. #65
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    I've seen some really great suggestions in the previous posts, and I would like to add a few of my own, either that I haven't seen, or in support of others' previous posts:

    - Make it so that one person can run two adventures at once, and/or join two or more loot spots at once.
    - Make Tokens easier to obtain, or do away with them altogether and make all the buildings upgradeable for materials and resources.
    - Make Premium Coins giftable and tradeable.
    - Allow us to be able to select a group of generals or specialists, either on the map or in the star menu, to issue movement or task commands to a group, instead of one by one.
    - Make the Horseshoe effects work equally fast on travel from a garrison to an attack and the travel to the garrison/location change.
    - Make the Science System refundable by tier, instead of having to refund the whole page to change one book. (Someone suggested a blank manuscript plan that was brilliant in a previous comment).
    - Make the non-buffable specialty buildings (Snack Stand, Adventure Bookbinder, Sickbay, etc.) buffable with something, or shorten the production times. It costs far too much for many of us to be able to get additional buildings to speed up production, and even with the extra buildings, production still takes far too long.
    - Give us more ways to earn gems in-game.

    I was reading a comment in which someone suggested subscription instead of gem purchases. I would like to say that one of the reasons I and many like me enjoy this game so much is that it is not subscription-based. I have played subscription-based games in the past, but have had to leave them in recent years due to financial constraints. I love TSO because I do not have to pay a subscription to access everything anyone else can get. I just have to wait longer for it because I have to earn the gems over time to pay for some of those things.

    I would also like to support the idea regarding a new system for generals and specialists that BubbaClaudius posted. I like the looks of the table system in his post. It would be much more effective and easier to use.

    Thank you all for the work you put into this game. I am looking forward to seeing what the future holds.

  6. #66
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    Most of these things sound good, I would be especially interested in more space

  7. #67
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    Quote Originally Posted by Moebus View Post
    1) That would be nice to have a new type explorers/geologist: a Manager that does not go look for treasures, adventures or deposits but coordinate the explorers and geologist.
    He would be able to form group of explorers and assign them tasks (e.g. send them look for a medium treasure search). Also he would be able to automatically send the group back to his task (or a new one) when the group comes back (e.g. send a group of geologists to look for Marble and then resend them for Granite when they are done with Marble).
    All these different features would be unlocked with manuscripts, books and tomes.

    2) Another nice addition would be a Librarian that would enable 're-booking' geologists, explorers and generals. He would, for instance, produce blank manuscripts/books/tomes that would be used to cancel existing ones in the skill trees (one blank manuscript would cancel one manuscript, etc.) and enable their replacement with equivalent ones (e.g., I would pay two blank manuscripts to cancel 2 level in rapid fire and pay two manuscripts to get 2 levels in jog). Like for the manager, the Librarian features would be unlocked with manuscripts, books and tomes.

    3) Finally, what could be good is that the gens automatically retrench when they come back from adventure rather than settling all around the islands.

    I would rather have a separate island or landing platform for the generals. I don't want them retrenching because it will be a pain to then make that additional step putting them on the island first to assign troops. Imagine doing that when you are chain running 4 babas on scout.

    And I don't care if they make a special manager for explorers but to me that would be a waste of space and just not something I would use the way you describe it.

  8. #68
    Recruit Barney_Google's Avatar
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    Maybe I'm dreaming, but what about some ships to travel between Islands
    Possibly moving some of the resources to other Islands as in the old Anno game.
    Island space is awfully tight even when running a minimal Island, however, I don't advocate a return to slumming
    Barney, Joe, or Josey will get my attn
    But a purple Dinosaur I ain't

  9. #69
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    About the only thing I really have to say is stop making buildings we have to install 6 of to speed them up. There are an increasing number of these, most recent being the oil mill and refinery. Not only are they unnecessarily expensive beyond the 1 or 2 which you can win in-game, they take up too much space. The refinery isn't even a production building in the same way as other resource buildings, it's producing buffs, like the provision house.

    I get that you want players to spend $$ to support the game but forcing it like this is not a good way to do it - I do spend some money in the game (e.g. to have a premium account), but buying multiple copies of the same building at a not insignificant price, with the likelihood that in the future more buildings will be like this, is not something I will be doing. If this trend continues then I will eventually get bored with it and cease playing, and paying, entirely.

  10. #70
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    Quote Originally Posted by Narasn View Post
    I would rather have a separate island or landing platform for the generals. I don't want them retrenching because it will be a pain to then make that additional step putting them on the island first to assign troops. Imagine doing that when you are chain running 4 babas on scout.
    +1 to this. The big problem is the generals move around all over the place. If there was an area set aside where generals camped, not available for general building, and the generals always returned to that area (ideally, to the spot they left from, so they stayed organised) that would be better. Having them retrench would be a pain.

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