Results 1 to 8 of 8

Thread: [Dev Diary] Valentine Event 2021

  1. #1
    Community Manager
    BB_Trafffer's Avatar
    Join Date
    May 2020
    Posts
    821
    World
    Zeus

    [Dev Diary] Valentine Event 2021

    The upcoming Valentine 2021 Event: Calendar, new specialists, new buildings, and more

    Dear Settlers,

    Love is in the air - can you feel it!? Valentine's Day has always been a time to share your affection for those you hold most dear: family, friends and even total strangers if you have an abundance to go around. For this year, we'd like to celebrate this event by encouraging you to play together with your friends in jolly cooperation; those that do can expect to reap many bonus rewards! But even if you're the more lone-wolf kind of player, we've still got some love-themed content for you to eat your heart out.


    EVENT SCHEDULE
    Event Start: 1st February 04:00 EST
    Start of removal phase: 15th of February 04:00 EST
    Complete deactivation: 22nd of February 04:00 EST
    Level requirement: 16+

    All relevant quest chains will be triggered upon reaching level 16; if your level is below 16, you will receive a quest tasking you to reach level 16. So hurry up, you surely don't want to miss out on all the fun!

    Explorer will only bring back event currency if they return BEFORE the Removal Phase starts. In rare cases, explorer might bring back resources when sent before the Removal Phase and returning during the Removal Phase. Please also have in mind that the same behaviour is present for the Start of the Event. Explorer will only bring back Event Currency if sent after Event Start. In rare cases explorer might bring back resources when directly sent before the Event starts and returning after the Event started!








    We implore you to confess your feelings in our
    dedicated feedback thread.
    Last edited by BB_Trafffer; 01-29-21 at 06:02 am.

  2. #2
    Community Manager
    BB_Trafffer's Avatar
    Join Date
    May 2020
    Posts
    821
    World
    Zeus

    • Availability: Only during the Valentine Event
    • Benefit: You can acquire special items for Flowers in the Valentine shop category
    • Trade: Flowers are tradable like regular resources
    • Removal: Check removal phase details as event resources and Valentine items are available only for a limited time!


    You can get the event resource by...
    • Sending Explorers on a Treasure search
    • Completing Valentine tutorial quests
    • Producing them with Flower Farms
    • Trading with other players
    • Item gifts from friends
    • Buying Flower packages in the Shop

    FLOWER FARMS
    Flower Farm: Costs 50 Stone and 100 Hardwood Planks
    Production: Each Flower Farm produces event resources (Flowers) over time - starts with 100 Flowers, and takes 35 minutes to perform a full production cycle.
    Limit: 3 per player

    You can build them on your island: not only do they provide Flowers, but they also help set that romantic mood!

    The Flower Farms can only be refilled with "Flower Refills". If you're wondering how you can get those precious refillers, you should play any co-op and multiplayer adventures; basically, any that are designed with more than one player in mind. You can find the complete list in the in-game Event window.

    There's another thing that can happen to your Flower Farms: they can deplete if you let them run out! If that is the case, you can purchase Fertilizer from the in-game merchant to revive them. It costs 75 Flowers and it revives the depleted Flower Farm with 10 Flowers. This might look like a bad deal at first, but you will be able to use refillers and buffs again on a restored Flower Farm, leading to more Flowers!


    Flower Farms will still be able to produce Flowers during the Removal Phase.
    Flower Farms will be deleted at the time of the Deactivation Phase.





  3. #3
    Community Manager
    BB_Trafffer's Avatar
    Join Date
    May 2020
    Posts
    821
    World
    Zeus



    If you're level 16 and above, you will begin a small introduction quest chain that will explain to you the base mechanics of the event.

    You will aid Flora, our lady of love, be reunited with her significant other so that they can spend this romantic season together. You'll need to start with building your Flower Farms to grow her signature roses, forming them into buffing bouquets and applying them to your friend's population buildings.

    Later into the quest chain, you'll start exploring a type of buff which requires certain conditions to be met in order to trigger powerful effects!


    With this event being themed around helping out your fellow Settlers Online players, it's the perfect time to join together and tackle the various cooperative adventures we have in the game. Doing so will earn you Flower Refills, which are a great way to sustain your Flower Farms and collect those beautiful red roses to spend in the shop!

    The list of adventures that award Flower Refills for Valentine's 2021 is:
    • Aladin and the Oil Lamp
    • Ali Baba and the Second Thief
    • Ali Baba and the Treasure of Knowledge
    • The Betrayed Little Tailor
    • The Black Knights
    • Buccaneer Roundup
    • The Dark Brotherhood
    • Gunpowder
    • The Heroic Little Tailor
    • Lakeside Treasure
    • More Secluded Experiments
    • Motherly Love
    • Raiding The Raiders
    • Roaring Bull
    • Secluded Experiments
    • Sindbad and the Besieged City
    • Sindbad and the Sea Snake
    • The Sons of the Little Tailor
    • Sons of the Veld
    • Stealing from the Rich
    • Surprise Attack
    • The Clever Little Tailor
    • The Dark Priests
    • The Nords
    • The Siege
    • The Valiant Little Tailor
    • Tomb Raiders
    • Victor the Vicious
    • Whirlwind
    • Split City in Summer
    • Split City in Fall
    Last edited by BB_Trafffer; 01-29-21 at 05:44 am.

  4. #4
    Community Manager
    BB_Trafffer's Avatar
    Join Date
    May 2020
    Posts
    821
    World
    Zeus

    This event has a special type of buff: Conditional Buffs. These are activated by first fulfilling certain conditions, and stay in effect so long as the conditions remain met, only stopping when you fail to maintain the condition. First, though, let's take a look at the main buff that you'll need to use in order to achieve these special objectives:

    Name: Flower Bouquet
    Effect: Activates heartily buff effect
    Target: Population building
    Duration: 3 hours (22 hours on friend/guild members)
    Price: 4 Flowers

    Flower Bouquets can be made in your Provision House and Rarity Provision House by using Flowers. On their own, they provide a pretty love-filled buff effect on population buildings, but don't let that fool you into thinking they're just shiny fluff! If you have a certain amount of these buffs running concurrently on your home-island, you'll gain access to powerful zone-wide effects:

    Name: Heart Lockets
    Effect: +200% population growth
    Targets: Mayor's House, Village School, University
    Condition: Five (5) active Flower Bouquet buffs

    Name: Family Day
    Effect: +200% recruitment speed
    Targets: Barracks, Elite Barracks
    Condition: Ten (10) active Flower Bouquet buffs

    Valentine Cards are another precursor buff that can be used to create lucrative effects:

    Name: Buddy's Valentine Card Box
    Effect: Rewards one of the Valentine Cards randomly
    Production Time: 36 hours (Provision House), 6 hours (Rarity Provision House)
    Cost: 4,400 Pinewood Planks, 780 Simple Paper, 660 Nibs

    Upon making Buddy's Valentine Card Box, you'll be rewarded with one of 9 Valentine Cards, picked at random:

    Name: Valentine Card
    Effect: +300% Flower Farm production
    Target: Flower Farms
    Duration: 1 hour (3 hours on friend/guild members)

    At face value, these appear as short but powerful buffs to your Flower Farm production, but something special happens when all three of your Flower Farms are buffed at the same time:

    Name: Valentine
    Effect: +200% to resources, refiller and XP!
    Targets: Completed Co-op & Multiplayer adventures
    Condition: Three (3) active Valentine Card buffs

    As long as this conditional buff is active, the owner will be able to take advantage of increased loot from their cooperative adventures, including Flower Refills! So be sure to spread the love, and the reap even more rewards while you tackle some group-content! A zone-wide adventure loot boost buff is triggered once valentine card buffs are running on all three flower farms simultaneously. The zone-wide buff is stopped when the amount of simultaneously running valentine card buffs is below 3.

    Premium Boost: The +50% premium boost is applied after the initial reward boost.
    Example:
    100% (Base) + 200% (Valentine Buff) = 300% Overall Reward
    Overall Reward (300%) * 1,5 (Premium) = 450%

    This isn't the last method of activating the conditional buff effects: you can also do it with the Love Garden building!

    While every player can get a bonus to the loot of a coop/multiplayer adventure, everyone has to have the buff active on their own island to benefit from it. It is not working for everyone in the adventure just because the owner has it active on his island.



    Name: Recipe: Normal Star Chart
    Effect: Reduces General travel time by 50%
    Duration: 2 hours
    Price: 399 Flowers

    Name: Recipe: Detailed Star Chart
    Effect: Reduces General travel time by 75%
    Duration: 2 hours
    Price: 599 Flowers

    Name: Hugs & Kisses
    Effect: +200% recruitment speed for Barracks & Elite Barracks
    Duration: 32 hours
    Price: 249 Flowers

    Name: Love-crazed
    Effect: Double effect of all active productivity buffs
    Duration: 2 hours (3 hours on Friends)
    Price: 399 Flowers

    Name: Celebration of Love
    Effect: Replaces buff sparkles with hearts
    Duration: 7 days (10.5 days on friends/guild members)
    Price: 199 Flowers

    Name: Flower Rain
    Effect: Lets flower petals rain from the sky
    Duration: 7 days (10.5 days on friends/guild members)
    Price: 199 Flowers

    Name: Bottled Innocence
    Effect: Replaces wild animals with unicorns
    Duration: 7 days (10.5 days on friends/guild members)
    Price: 29 Flowers

    Name: Grout
    Description: You get 200 Grout
    Tradable: Yes (Resource)
    Price: 199 Flowers

    Name: Fertilizer: Flower Farm
    Description: Resurrects Building and adds +10 Flowers to Depleted Flower Farm
    Tradable: Yes
    Price: 75 Flowers

    Name: Small Flower Package
    Description: +100 Flowers
    Tradable: Yes (Resource)
    Price: 219 Gems

    Name: Large Flower Package
    Description: +1,000 Flowers
    Tradable: Yes (Resource)
    Price: 2190 Gems

    Name: Barrel of Oil
    Description: +100 Oil
    Tradable: Yes (Resource)
    Price: 449 Flowers

    Name: Specialists Bundle (not tradable, not giftable)
    Type: Bundle
    Price: 3499 Flowers (Limit: 1 per Player)

    Spoiler
    This bundle contains:
    1x Diligent Geologist
    1x Chummy Geologist
    1x Bold Explorer
    1x Scared Explorer
    500 Grout
    500 Advanced Tools
    250 Oil
    5x Barazek
    5x Cheese Sandwich
    5x Machine Oil


    Name: Wonderous Bundle (not tradable, not giftable)
    Type: Bundle
    Price: 8799 Flowers (Limit: 1 per Player)

    Spoiler
    This bundle contains:
    1x Wondrous Residence
    1x Wondrous Celebration Residence
    1x Wondrous Romantic Residence
    1x Residence Tribute
    2x Brazier (Decoration)
    1x Stone Statue North (Decoration)
    1x Stone Statue East (Decoration)
    1x Stone Statue South (Decoration)
    1x Stone Statue West (Decoration)
    5x Love Potion
    5x Sip from the Kettle


    Name: Military Bundle (not tradable, not giftable)
    Type: Bundle
    Price: 18199 Gems (Limit: 1 per Player)

    Spoiler
    This bundle contains:
    1x Younger Gemini
    1x Frosty General
    1x General Tremble Beard
    1x Ghost General
    3x Medipacks
    3x Rain of Arrows
    3x Ballista
    3x Assassin
    3x Ranged Support
    3x Weak Point Potion
    1x Prestigious Friend Buff


    Name: Proof of Love (not tradable, not giftable)
    Type: Bundle
    Price: 8099 Gems (Limit: 1 per Player)

    Description:
    Sometimes the friendliest, loveliest and most kindhearted Settler gets forgotten and doesn't receive the deserved gift for Valentine. So it is time to get that Settler this proof of love. You might ask who that would be? Of course, that's you!
    Get this event exclusive bundle to prove your love to - ahem - yourself. "You deserve to be loved"

    Spoiler
    The proof that someone loves you:
    1x General Anslem
    1x Large Riverhouse
    1x Small Riverhouse
    1x Improved Warehouse
    1x Prestigious Friend Buff
    1x 7 Premium Days (2x3 Days, 1x 1 Day)
    3x Hugs and Kisses
    2x Assassin
    2x Big Catapult
    2x Rain of Arrows
    2x Rain of Flaming Arrows
    2x Ballista


    Last edited by BB_Trafffer; 02-01-21 at 12:46 am.

  5. #5
    Community Manager
    BB_Trafffer's Avatar
    Join Date
    May 2020
    Posts
    821
    World
    Zeus



    Chocolatier (Limit: 3)

    You'd be surprised at the sweet and useful things a chocolatier can create. "So sweeeeeet!"

    Type: Provisioner, recurring
    Effect: Allows the production of different buffs
    Size: 2 x 2
    Price: 3295 Flowers


    Production time 36h - but can be reduced by additional Chocolatiers.
    Produces a variety of buffs after upgrading with Valentines Flowers

    Buffs & Costs
    Level
    Name
    Buff Costs
    Buff Effect
    1Viscous Drinking Chocolate1500 Brew
    1000 Sausage
    +900% production speed, 4 hours (6 hours on friend).
    Target: Provision House / Rarity Provision House
    2Extravagant Sugar Glue100 Gold
    500 IntermediatePaper
    +200% production speed, 16 hours (24 hours on friend).
    Target: Bookbinder
    3Chocolate Covered Arrows1000 Flour
    2000 water
    500 Iron
    A defined amount of random units will be defeated and removed from an enemy camp.
    Roughly half as strong as Rain of Arrows. It cannot be combined with other arrow types. Can only be used once per enemy camp.


    Move Cost & Upgrade Cost
    Level
    Move Cost
    Upgrade Cost
    1-Flowers 2000
    Tool 1000
    2Marble 6000
    Coin 1000
    Flowers 3000
    Marble 5000
    3Marble 6000
    Coin 2000
    -

    Loses upgrade levels when torn down




    Love Tree (Limit: 3)
    Meeting at the love tree lets every Settler become overflowed with love and overjoyed.

    A beautiful spot filled with memories of generations. Your great grandmother already sat in the shadow of this charming old tree to secretly meet your great grandfather during their break. Tears sealed their joyful engagement as it did for hundreds of others. It is said the love and energy stored in the tree are transferred to every loving soul resting a while in its influence. Probably the reason why many friends and families come here for a picnic regularly.

    Type: Public, recurring
    Target: Workyard
    Size: 1 x 1
    Prize: 2195 Flowers


    Buffs & Costs
    Level
    Name
    Buff Costs
    Buff effects
    1Love Tree Buff Level 1800 Fish
    500 Plank
    +600% output, input required +100%, 6x6 area.
    Duration: 4 hours
    2Love Tree Buff Level 21000 Stone
    1000 Coal
    +800% output, input required +50%, 7x7 area.
    Duration: 5 hours
    3Love Tree Buff Level 3500 Flour
    1000 water
    +1000% output, no additional input required, 9x9 area.
    Duration: 6 hours

    Buff Cooldown: 120 h can be lowered with further Love Trees.

    Move Costs & Upgrade Costs
    Level
    Move Costs
    Upgrade Costs
    1-Flowers 1000
    Stone 2000
    2Marble 1000
    RealPlank 1000
    Flowers 2000
    Exotic Plank 2000
    3Marble 2000
    RealPlank 2000
    -

    Loses upgrade levels when torn down

    Spoiler

    The Love Garden
    The Love Garden is public building with a very similar function to the Christmas Market we released at the 2018 Xmas Event. It can buff population buildings in an area around it with a default buff effect but when enough are affected by this, it can trigger various conditional buffs:

    Buff nameDescriptionCostCooldownIcon
    Love Garden BuffEffect: Applies default buff effect, used to trigger conditions

    Targets: Population Building
    Duration: 12 hours
    500 Water

    500 Bread
    21h
    N/A


    The first conditional buff triggers once you've buffed at least fifteen (15) population buildings concurrently:

    Buff nameDescriptionConditionCooldownIcon
    Heart Lockets Level 1Effect: +200% population growth

    Targets: Mayor's House, Villiage School, University
    15 Love Garden Buffs ActiveN/AN/A


    Upon first building the Love Garden, you might notice a quest which asks you to buff twenty (20) population buildings, and wait one hour! After one hour has passed with the condition met, you'll obtain a random Love Garden quest. These quests can ask you to do various things: complete a certain type of adventure, find a deposit, go on a treasure search etc, and you will be rewarded with a relevant buff. Once you've completed a quest, you won't receive it again until you've gone through the entire pool, so you'll avoid getting the same quest back-to-back. And once another hour has gone past after completion, so long as the conditions are still met, you'll receive another quest!

    Note that if you demolish the Love Garden during one of these quests, you'll be able to complete it, but won't be offered another quest until it's placed again.

    There's one final conditional buff to unlock for those who are dedicated, unlocked when you've buffed at least twenty-five (25) population buildings concurrently:

    Buff nameDescriptionConditionCooldownIcon
    Heart Lockets Level 2Effect: +300% Population growth

    Targets: Mayor's House, Villiage School, University
    25 Love Garden Buffs ActiveN/AN/A


    For more information on the reach of the area buff from the Love Garden, please check out these screenshots showing where the exact grid of each population building needs to be within the area of effect to be eligible for the buff.

    Name: The Love Garden (Limit: 2)
    Type: Building 2x2 (Not giftable, but tradable)
    Description: A public building starting buffs, which are used as conditions to trigger zone effects and additional content.
    Price: 1990 Flowers


    Spoiler


    Observatory

    The Observatory allows a player to greatly speed up the travel time for Generals going to and from adventures. It can produce three different types of Star Chart buffs to accomplish this:

    Buff nameDescriptionCostCooldownIcon
    Rough Star ChartZone Effect: Reduces General travel time by 25%

    Target: Home and Adventure Islands
    Duration: 2 hours
    820 Simple Paper

    20 Map Fragments
    47h
    Normal Star ChartZone Effect: Reduces General travel time by 50%

    Target: Home and Adventure Islands
    Duration: 2 hours
    750 Intermediate Paper

    30 Map Fragments
    47h
    Detailed Star ChartZone Effect: Reduces General travel time by 75%

    Target: Home and Adventure Islands
    Duration: 2 hours
    810 Advanced Paper

    40 Map Fragments
    47h


    The buff works for adventures started while the buff is active. Once Activated the buff will remain on the adventure even if the initial buff on your home zone is not active anymore. Propagated buffs are active on adventures as long as the adventure is running. Travel time for generals is impacted by the buff running on the same zone the general is travelling to. Buffs that are propagated to the adventure also impact other participants, reducing the travel time of their generals to adventures as well. However, the buff on the home zone only impacts the owner of the zone, reducing the travel time of their generals back from adventures. Do note that Star Charts are exclusive to one another, and cannot be combined for a greater effect.

    This makes the Observatory a perfect building for those who love to do adventures as their main activity, and even more so if it involves doing cooperative adventures with their friends; especially during this event!

    In combination with the "Navigation Crash Course" skill the travel time reduction is applied to the travel time value already reduced by the "Navigation Crash Course" skill. The final value is rounded mathematically.

    Example:

    Default Travel Time * Navigation Crash Course * Star Chart.

    900 seconds * 55% * 25% = 158 (157,5) seconds


    Name: Observatory (Limit: 1)
    Type: Building 3x3 (Not giftable, not tradable)
    Description: An intelligence building which can craft star charts
    Price: 3490 Flowers


    Spoiler


    Weather Station

    Buff nameDescriptionCostCooldownIcon
    Weather: Hard FrostZone Effect: When weighty defenders throw a punch in such frost, every surrounding unit will be swiped of their feet.

    Zone Effect: All defence units (including enemy defence units) gain splash damage!
    Target: Adventure with difficulty 1 - 15
    Duration: 2 hours
    600 Iron Ore

    750 Marble
    47h
    Weather: Bright SunshineIn such beautiful sunshine everyone feels reinvigorated.


    Zone Effect: The HP of all units (including enemy units) are increased by 20%!
    Target: Adventure with difficulty 1 - 15
    Duration: 2 hours
    750 Titanium Ore

    2500 Wheat
    47h
    Weather: Heavy FogIn such dense fog sneaking up to your enemies is no challenge.

    Zone Effect: All units (including enemy units) gain flanking!
    Target: Adventure with difficulty 1 - 15
    Duration: 2 hours
    250 Steel

    500 Water
    47h
    Weather: HurricaneFighting within a Hurricane gives an extra force to every hit.

    Zone Effect: The minimum and maximum damage of all units (including enemy units) is increased by 20%!
    Target: Adventure with difficulty 1 - 15
    Duration: 2 hours
    600 Salpeter

    2000 Copper Ore
    47h


    The buff works for adventures started while the buff is active. Once activated the buff will remain on the adventure even if the initial buff on your home zone is not active anymore. Propagated buffs are active on adventures as long as the adventure is running. Buff propagated to the adventure also impact other participants, changing combat values of their units.

    Since these buffs affect not only you but all enemy units as well, the Weather Station really allows you to shake up the meta strategies when it comes to dealing with adventures. You might choose to build your unit composition around one of the buffs and its bonuses, on an adventure where the specific enemy units would not gain as much of an advantage. When combined with the Observatory and Scouting Post, you can now test out new and interesting compositions and tactics while being even more effective at tackling even the hardest of challenges!

    Name: Weather Station (Limit: 1)
    Type: Building 2x2 (Not giftable, not tradable)
    Description: An intelligence building which can influence combat on adventures via special weather conditions
    Price: 3690 Flowers


    Spoiler


    Click on the image for full view
    For more information on the Scouting Post, please check out our FAQ section.

    The Scouting Post
    The Scouting Post is the first culture building to provide buffs with increased XP rewards for playing adventures of various difficulty levels. Read more about its buffs below!
    Limit: 1 for Flowers (unlimited with Gems)
    Cost: 5499 Flowers


    Name Effect Cost of production Cooldown

    Weak Combat Intel
    Zone Effect: +50% combat experience on adventures started, while this buff is active.
    Target: Mission with difficulty 1 - 4
    Duration: 2 hours

    Required Level: 26
    820

    600
    48h

    or skip for 499

    Medium Combat Intel
    Zone Effect: +50% combat experience on adventures started, while this buff is active.
    Target: Mission with difficulty 5 - 9
    Duration: 2 hours

    Required Level: 38
    750

    710
    48h

    or skip for 499

    Strong Combat Intel
    Zone Effect: +50% combat experience on adventures started, while this buff is active.
    Target: Mission with difficulty 10 - 15
    Duration: 2 hours

    Required Level: 51
    810

    570
    48h

    or skip for 499



    SPA

    Description: Sometimes your settlers just want to revive and relax. Make your settlers happy and build this wonderful Spa.
    Recruits population (1 Settler) at the cost of 50 Water. Duration: 15 minutes.
    Limit: 2 (per Event)
    Cost: 1599 Flowers
    Trade/Gift: Not tradable or giftable



    WONDROUS ROMANTIC RESIDENCE

    Description: The perfect place to live for all Settlers that celebrate love and friendship. Snuggle together and enjoy the view from the most romantic residence.
    Requires 1000 flowers to fully upgrade this beauty! Houses 140 Population at the start, up to 650 once fully upgraded.
    Limit: 3 (per Event)
    Cost: 3499 Flowers
    Trade/Gift: Not tradable or giftable



    LETTERSMITH TRIBUTE

    Description: A tribute to the written word.
    Produce 4 Printing Types without any input needed. Duration 2 hours.
    Limit: 2 (per Event)
    Cost: N/A - obtained via Event Calendar and Achivement.
    Trade/Gift: Not tradable or giftable



    LARGE RIVERHOUSE

    Description: The large version of the riverhouse that can be built in rivers. Grants space for 60 Population.
    Can be upgraded with tokens 3 times for +15 population (up to 105), for 13, 16 and 19 Tokens.
    Limit: 7 (per Event)
    Cost: 1495 Flowers
    Trade/Gift: Tradable but not giftable



    WATER MANSION

    Description: The fancy and snugly way to live the Settler life in peace and harmony. Grants space for 85 Population.
    Can be upgraded with tokens 3 times for +20 population (up to 145), for 14, 17 and 20 Tokens.
    Limit: 7 (per Event)
    Cost: 2249 Flowers
    Trade/Gift: Tradable but not giftable




    IMPROVED FARM

    Description: Who would have guessed that the results of modern agricultural research would look more rural than before? This farm harvests wheat with incredible efficiency, yet exudes nostalgic charm.
    Limit: 2 (per Event)
    Cost: 899 Flowers
    Trade/Gift: Tradable but not giftable




    IMPROVED SILO

    Description: Have you always wanted a way to refill your wheat fields more effectively? Then your wish just came true! This silo refills your fields in the blink of an eye!
    Limit: 2 (per Event)
    Cost: 1095 Flowers
    Trade/Gift: Tradable but not giftable



    DECORATION: FLOWER FARM

    Description: Decorative version of the Flower Farm.
    Limit: unlimited
    Cost: 299 Flowers
    Trade/Gift: All of them are tradable and giftable



    DECORATION: VALENTINE PAVILLON

    Description: A pavillon, where your settlers can meet and be together.
    Limit: unlimited
    Cost: 399 Flowers
    Trade/Gift: All of them are tradable and giftable



    DECORATION: CUPIDO STATUE

    Description: The patron of Love reminding your settlers of the most valuable thing in the world.
    Limit: unlimited
    Cost: 149 Flowers
    Trade/Gift: All of them are tradable and giftable



    DECORATION: HEART TREE

    Description: What a lovely shape for a tree.
    Limit: unlimited
    Cost: 149 Flowers
    Trade/Gift: All of them are tradable and giftable



    DECORATION: VALENTINE FOUNTAIN

    Description: Some people say throwing flower petals into the fountain grants a wish.
    Limit: unlimited
    Cost: 149 Flowers
    Trade/Gift: All of them are tradable and giftable



    DECORATION: VALENTINE VEGETATION

    Description: Every town can use some more vegetation.
    Limit: unlimited
    Cost: 149 Flowers
    Trade/Gift: All of them are tradable and giftable



    DECORATION: VALENTINE BENCH

    Description: Settlers can relax on the bench from time to time.
    Limit: unlimited
    Cost: 99 Flowers
    Trade/Gift: All of them are tradable and giftable



    DECORATION: FLOWERBED HEART

    Description: The shape of this flower bed is really unique.
    Limit: unlimited
    Cost: 99 Flowers
    Trade/Gift: All of them are tradable and giftable


    Additionally, we have added the Concert Hall from the previous Christmas Event to the Architect category of the in-game shop!
    Last edited by BB_Trafffer; 01-29-21 at 02:48 am.

  6. #6
    Community Manager
    BB_Trafffer's Avatar
    Join Date
    May 2020
    Posts
    821
    World
    Zeus

    Name: Loner General (Limit: 3 per Event)
    Description:
    "My way or the highway!" Travels twice as quickly to adventures
    Can lead 230 Units
    Effects: First Strike, Splash Damage, Lone Wolf: Recovers 10% of lost units after every battle and offensive units get a 50% attack bonus.
    Price: 2999 Flowers
    Name: Romantic Explorer (Limit: 3 per Event)
    Description:
    "The heart wants what it wants!" Takes double the time on all his searches.
    Effect:12x rewards on long, very long and prolonged treasure searches.
    Price: 2799 Flowers
    Name: Keener Explorer (Limit: 3 per Event)
    Description:
    "Brave through Love" Run tasks twice as fast as normal explorer.
    Explorer that rolls on the loot table for adventures thrice with every adventure search.
    Effect:+100% task speed
    Jaunty: +100% task speed. +2 Roll on adventure search tasks.
    Price: 2899 Flowers
    Name: Quartermaster Bigheart (Limit: 3 per Event)
    Description:
    With the biggest heart of all leaders, every soldier's dream is to join his regiment. Due to the press of the recruits and his soft heart, he grew to become the Quartermaster able to transport the highest amount of units. But this is also the reason he decided to never fight himself.
    Effect:Travels twice as quickly to adventures. Can't fight. Amount of units increased to 2.000
    Price: 3599 Flowers
    Name: Charming Geologist (Limit: 2 per Event)
    Description: His handsome looks help him gather information about the easy to mine deposits
    Effect: Charming Deposit: Finds 100% bigger deposits for Iron, Titanium and Salpeter. In addition, there is a 100% chance to find deposits of those types, that can be mined 100% faster.
    Price: 1149 Flowers
    Name: Lovely Explorer (Limit: 2 per Event)
    Description: Always brings highest possible resource amount from treasure search tasks.
    Effect:Lovely Treasure: +100% task speed and always brings the highest possible resource amount from treasure search tasks.
    Price: 2099 Flowers



    The Valentine Achievements promote sharing the love with your fellow Settlers, friends, guild members and receiving some love in return! You can unlock them during this event only.
    Various buffs are rewarded for successfully completing achievements; with more powerful buffs being awarded the higher the achievement's difficulty.


    The Achievements deal with many aspects of the event:
    • Having friends buff your buildings
    • Completing co-op adventures with friends
    • Receiving one of every Valentine card (9 total)
    • Maybe even being a bit selfish!?
    Last edited by BB_Trafffer; 02-15-24 at 04:03 am.

  7. #7
    Community Manager
    BB_Trafffer's Avatar
    Join Date
    May 2020
    Posts
    821
    World
    Zeus

    This Year Valentine will present a Calendar in which you should open the doors daily!

    To access the Calendar, just click on the icon next to your avatar.

    We have overhauled this year's Event Calendar rewards, including the new Lettersmith Tribute and much, much more!


    2 DIFFERENT TYPES OF DOORS
    There is a total of 14 doors. You can open one door each day. Opening missed doors for gems will cost 100 gems for normal doors and 300 gems for special doors.

    Don't forget to open the doors daily and also remind your friends to do so!

    Type: Regular door
    Amount: 9
    Description: Can be opened on the specific date displayed or for 100 gems afterwards
    Requirement: It doesn't matter if previous doors are still closed or not
    Rewards: Provides basic rewards (such as resources), sometimes chosen randomly

    Type: Special door
    Amount: 5
    Description: Can be opened on the specific date displayed or for 300 gems afterwards.
    Requirement: All previous doors need to be open
    Rewards: Most special doors offer a choice between several rewards when opened



  8. #8
    Community Manager
    BB_Trafffer's Avatar
    Join Date
    May 2020
    Posts
    821
    World
    Zeus



    WHAT HAPPENS AT THE START OF THE REMOVAL PHASE?
    15th of February 04:00 EST
    The core mechanisms of the Event are turned off at the start of the removal phase.
    • Info Widget/Countdown
      The event countdown gets replaced by a new countdown.
      The new one indicates the remaining time of the removal phase until the event gets completely deactivated.
    • Valentine adventures
      The event currency reward for adventures will be deactivated
      Adventures already in-progress will not reward event currency
    • Buffs
      Conditional buffs from both the Flower Bouquets and Valentine Cards will no longer trigger.
    • Production
      Event-related item productions inside the provision house will be deactivated.
      Event-related item production, which is already running will continue until they run out.
      Flower Farms will still be able to produce Flowers during the Removal Phase.
    • Quests & Achievements
      The event Quest chains and Achievements will be deactivated.
      Only completed Valentine event achievements remain visible.
    • Treasure Search (Explorers)
      Explorers will only bring back event currency if they return BEFORE the Removal Phase starts. (In rare cases explorer might bring back resources when sent before the Removal Phase and returning during the Removal Phase).
    • Misc
      The event shop remains active and Flowers can be used to get special items until complete event deactivation.
      The event window will no longer be accessible.
      Event-related loading screen, UI skins and music will be removed/set to default.







    WHAT HAPPENS AFTER THE DEACTIVATION?
    22nd of February 04:00 EST
    • Trade
      New trade offers containing event currency can't be set up anymore.
      Active trade offers containing event currency are set to invisible.
    • Shop/Event currency
      The Event shop category is not available anymore.
      Event currency is not visible in the Mayor's house anymore and will be converted into Coins later.
    • Explorer
      Explorers will not bring any event currency.
    • Buffs
      Flower Bouquets remain available and usable throughout the whole year, but only provide a purely cosmetic buff effect.
    • Production
      Flower Farms will be deleted at the time of the Deactivation Phase.




    EVENT RESOURCE CONVERSION

    As usual, all event-related resources will be converted into gold coins.
    We will also convert Valentine cards and Valentine Card Boxes into Employee of the month Badges.
    No event resources are supposed to remain in the game.

    A script will run during a future game update downtime to replace all event resources (especially Flowers) with gold coins.
    The conversion applies to all items of that type, such as
    • items in your warehouses and in your Star Menu
    • items that remain in Flower Farms
    • items included in public trades and friend trades
    • items attached to in-game mails like loot from adventures or explorer searches
    Conversion rates: The final amount will be rounded up.
    1 Flower = 1 gold coins
    1 Fertilizer = 75 gold coins

    There is no action needed from your side, you will receive an in-game message with the corresponding amount of gold coins.
    Last edited by BB_Trafffer; 01-29-21 at 05:45 am.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts