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Thread: Test server for unity version

  1. #61
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    Quote Originally Posted by Trialgame View Post
    They had better not put this live until they fix the biggest problem though: the specialist super lag glitch.

    In generals, if you click on a general and open his UI, and any other general does any action at all, it will force switch the UI from the general you had to whoever just did the action instead. So you pick a general and tell him to relocate, then you pick the second general and go to make him do something, only the first general does that notification that he is moving, and suddenly the UI you are looking at is the first guy again, so you have to close it and reselect the second guy again. Same if one is attacking or losing or anything that gives a notification. No matter what you were trying to do with the second guy, it forces you to go back to the first guys menu. It also does this if you are trying to send a geo or explorer and a general does anything. Out of the geo/explorer screen and back to the general screen.

    But that it very minor compared to what happens for geos or explorers. If you don't wait for the notification to pop up saying they have done what you ordered them to BEFORE sending the next one, it will resend the first one and ignore the orders on the second. So currently we have a hundred or so explorers. If we sent them as normal, one after the other as fast as we can, what we would see is the first explorer being sent over and over again but none of the others at all. So in order to get them to all send we will now have to send one, wait 3 seconds for the notification to pop up and a sit a bit, then send the next and wait 3 seconds, and the repeat and repeat for the remaining hundred+ explorers. Combine that with the time it normally takes and that it is going to be 15-20 minutes each time we have to send them out. Thank goodness there isn't an event happening right after implementation... Oh wait... Oh no...
    I never thought I would want to keep this 'temp' client but unity makes me dread it ever going live. I don't think they are capable of programming that to make it not have lag. I wanted to hit 80 before I quit playing but it looks like I might have to.

  2. #62
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    I logged in to test server the other day. I picked my Avatar - a woman. Built some buildings and copper mines. Had to leave. Went back tonight and all the levels were gone and back to lvl 1. My Avatar is gone and it shows a man. Buildings and mines gone. Extremely slow loading. I have no hardware acceleration in my settings.

    Log in still extremely slow and haven't bought the pathfinder - amazingly made it to lvl 3! Looking at the chat box - You made the slide bar a little bigger but wow you made the print way smaller! There is no way people with poor vision will be able to read that easily!!!!! A person can move the chat with the scroll wheel but how do you make the print bigger. I'd rather have the old chat box.
    Last edited by BB_Trafffer; 06-02-21 at 02:57 am. Reason: double post

  3. #63
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    Quickly sleep/unsleep buildings
    With Unity version, I cannot use spacebar to quickly toggle sleep/unsleep on a building
    With non-unity Settlers online, I toggle about 30 buildings each day for Love Tree. I unsleep the first one, click on another building, hit spacebar, click another building, hit spacebar, etc.

  4. #64
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    i nver heard of the spacebar shortcut, are there other tricks you use like that.

  5. #65
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    Quote Originally Posted by Ciara_Belle View Post
    so i finally got the test server loaded... but ... wow is it tiny.. unless i full screen (and i cannot game on full screen i have other stuff to do). i cannot read anything.. i dont mean zoom in to land and buildings - i mean the ENTIRE game screen is ant writing - cant read the chat window or anything (its like 3 font)

    https://prnt.sc/12x48v0

    i tried the usual browser page zoom - it has no affect.... ideas?
    the client vs the test server in size

    https://prnt.sc/12x4kqx

    further to what others say -- i cannot post on the other forum either.. and no I never linked w facebook so that 'workaround' is of no use. (nor am i ...)

    https://prnt.sc/12x4bq2

    and i'm stuck at lvl 3 . geez
    cant drop the 10 settlers on to the mayors
    i get no icon to drop.. no glowing mayor .. just the cancel icon ... and even if i pretend its invisible it doenst work (clicking on mayor after i select settlers does nothing) tried zoomed, reg and full screen.. nada

    https://prnt.sc/12x4y7u

    i refreshed w/ no change

    locking out chat below 5 .. is stupid. i cant even ask for help ... not to mention i have to find the english chat again (that should be listed at top of global for test)
    I believe the issue you are having may be due to your own display settings. I run standard 1920x1080 with no assistance and everything is readable to me(browser maximized but not full screen). I've switched to using my TV (42") for a display at times, and both the client and Unity is very hard to read at a distance of 10 foot.

  6. #66
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    As I do not have an account on the Euro servers to be able to post on the thread over there, does anyone mind dropping the following on their Unity Feedback thread? (I am not making a 3rd account for this game.... just to post on the forums).
    __________________________________________________ ________________________

    All testing done on a Windows 7 system using FireFox browser (fully updated)

    Loading the game seems to be pretty decent, roughly 1 minute from "Play Now" to island.

    Once on the island, it takes a bit for your buildings and such to actually appear. This seems quite a bit slower than the current Client version.

    "Player active" lights not illuminating.

    Guild shield blinks constantly, even after checking to see if anything is "new".

    Still quite laggy for most everything.

    When sending Explorers/Geologists/Generals, you have to wait for each one to get the "sent" voice before moving onto the next one, or else it switches to the Explorer/Geologist you just sent off.

    When setting a deposit fill amount, you must click the green checkmark vs just pressing Enter to deposit.

    You must always click the quantity box to type, rather than the game just auto selecting the text box for you.

    All buffs show as a Fish Steak when you open the building that is buffed(top right of building window).

    Barracks timeline not accurate when upgraded with Old-School Barracks and Training Grounds built. (L7 Barracks with 200 Recruits in queue, and have Old School Barracks and Training Grounds shows it will take 11d 7hr 50m to complete.)

    Adventure and Explorer mail does not contain the scroll bar, so there are items you receive that you do not know what they are (like your XP, any buildings, and Event items).

    When on an adventure, the Trade tab of Chat disappears.

    Lets move "The Colony Mode" questline to the Side Quests category, and add the delete function to it. The vast majority of the players are not interested in the PVP side of the game from my experience, and having that questline sit in their Questbook constantly is quite annoying.

    At least as of L35, I have the EpicFarm placed with all recipes applied. The game only shows up to L2 when you go to select your production. (EpicFarm and recipes acquired by using the Snow White Lootboxes from Test Environment)

    ------------

    Soccer Event - You need to click twice to open up the Fixture List.

    Soccer Event - The Choice doors in the Fixture List (Day 6 and 10 so far) where you can select a choice of item, when you select your item, the green check box is not clickable. Refresh does not resolve.

  7. #67
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    Quote Originally Posted by Royleeinator View Post
    As I do not have an account on the Euro servers to be able to post on the thread over there, does anyone mind dropping the following on their Unity Feedback thread? (I am not making a 3rd account for this game.... just to post on the forums).
    You don't need to create a new account, you can use an existing one. Please check this post.

  8. #68
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    Quote Originally Posted by BB_Trafffer View Post
    You don't need to create a new account, you can use an existing one. Please check this post.
    I went there already, logged in with my Ubi info, then it asked me to pick a server. Being down that route before, the next step is to create your "character" and then it sends you to the game. I am not looking to create another dead game account.

  9. #69
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    I haven't been able to play since mid-March because the last update to the temp client gets a "Can't Update" error even after support tried to help until they basically said "Wait for Unity in May".

    May.
    June.

    We are now in July. Unity isn't even close to being ready. And the temp client is still bugged for me.

  10. #70
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    Quote Originally Posted by Roxannabell View Post
    I haven't been able to play since mid-March because the last update to the temp client gets a "Can't Update" error even after support tried to help until they basically said "Wait for Unity in May".

    May.
    June.

    We are now in July. Unity isn't even close to being ready. And the temp client is still bugged for me.
    well you should be able to log in July 20th since they announced that is when Unity goes live but everyone else may stop playing -enjoy .

    It is still total crap on the test server and I have no idea what bugs they claimed to have fixed but none of the ones I indicated (and some of them were very much to our advantage so that is an oh well - no production input works for me).

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