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Thread: a few workarounds for unity until bugs are fixed.

  1. #1
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    Lightbulb a few workarounds for unity until bugs are fixed.

    In Game workarounds until Unity bugs fixed.

    1) Mail
    While there is no work around for mass accepting of loot / treasure mail I have found yet, to avoid the building / general / marshal behind the window opening up on you, you have to work slower and make sure the icon you are highlighting actually shown the mouseover response.
    When you get a server disconnect error close the mail window and wait 30 seconds before going back in, the deleted mail that was hanging around should be gone and no more server disconnect message.

    2) explorers / geos
    The only real way to deal with the lag when sending them is to slow down and wait until their sound bite has finished.

    3) Generals on adventures
    due to the generals needing the “focus” for switching flags when their status changes you can avoid the big suddenly your window has changed and you lost your work refilling troops by only doing so when all generals are sitting in their camps. Very rarely, the focus switches back after the change is made, it’s only happened 1 time for me in 10 adventures.

    4) chat issues
    even if your talk box isn’t showing the blinking cursor ( common now ) you can usually still chat.
    There is no work around for when chat dies on you you will need to relog to get it working.

    5) ui size
    the part gear just under your AV to open the menu, then click the full gear to open the settings window and turn off the autosize near the bottom. You can then increase your ui elements to a size more easily readable for you.

    6) map
    a) zoom
    don’t use a scroll wheel if your mouse has one to scroll through the star menu, it also impacts the map behind.
    b) scale [ zoom out ]
    nothing to do but suffer the fact the unity map will not zoom out as far so it’s harder to see more of your island. Also harder to shift generals on adventures when you can’t see as much of the map.

  2. #2
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    First, these re all major issues that were present in test. Why are they still issues?
    Second, in regards to #5.How do you suggest I find the part gear and then read the menu options when the graphics are too small to see in the first place?

  3. #3
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    Quote Originally Posted by BarrickBane View Post
    First, these re all major issues that were present in test. Why are they still issues?
    Second, in regards to #5.How do you suggest I find the part gear and then read the menu options when the graphics are too small to see in the first place?
    Discussion about long running bugs from even the test server is in the feedback thread above this one. I know they should have been fixed before going live, it doesn't make the developers look good they weren't.

    does your os not have a screen magnifier? I know mine do.

  4. #4
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    external magnifiers do not affect Unity! Hence the complaint! The start up page, yes, the forum page, yes, the game... sadly no.

  5. #5
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    Thanks for the tips, Jaquilynne. I'd like to add one: I haven't been sending explorers because it takes so long, but to send the geologists without the hassle of buildings underneath opening, I shift my screen over to the far right side so there's nothing underneath but water. It's still painfully slow but at least it avoids the annoyance of building screens opening when I don't want them to.

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