TBH - I currently play using the Client using the method provided on the wiki. I heartily endorse anyone playing adventures in the game to do the same until BB makes sufficient progress in making Unity playable. I have helped several people get that Client mode setup and even a few people I connected to their station to show them what they need to do, with 100% success. With the Client mode, I can play the game as before the 'upgrade' an block and send generals as fast as I see fit to get as many WC's done in one session of Scouting Post/Observatory as possible and not be cramped by the HUGE limitations of Unity in its current state of adventuring.
This (again) is incomplete and inaccurate information. This problem of switching focus of the generals involves the most recent activity, which includes ALL of the following items:
- (as you mentioned) The completion of a general landing and building his garrison.
- The return to a garrison by any general from an attack/block.
- The completion of a general relocating from one spot to another on an adventure (or home-isle).
- The completion of a troop assignment change to any general.
When any of the above occurs, the focus is immediately switched to the general in question, regardless of the player's intent or selections, this change is NOT reversible, once you thought you were sending general ABC to attack camp 'C', but General 123 just got back from another attack, the general that will go to the attack is general 123.... Further, Retreating your generals is only possible (and not guaranteed) with the last general sent to an attack. Selecting other generals is not even possible at that point. This makes adventure playing quite prohibitive for the average player (slow in your description is not quite honest). Bottom line is that BB has done NOTHING to address adventuring issues since the advent of Unity. Gem collection, done; mail delivery/response - better, not great, but works; adventures, not even addressed. The focus issue is reproducible on Home Isle as well, even attacking for those who still have enemy camps on their Isle/Archipelago.
Also not addressed is the loss of medipacks and inability of retreating. Loss of these features is not excusable taking away from the foundation of adventuring, not just a petty nuisance of time, but that of troop loss, loss of time as non-stop refreshes are required, even complete rebooting of the browser, clearing cache, just to be able to see where the series of events went.